Jump to content

How would I lower texture resolution?


Recommended Posts

2028x2048 is great for people that have the latest and greatest hardware, but this a humongous jump over the first game. I wanna know if there's a way to resample all the textures in the game down to 512x512, or at the least 1024x1024. My little mid-range Asus laptop ran Crysis 1 and 2 with lag only at the debrief screens. I'm lucky if I get 4 fps running Witcher 2 at barebones settings. I had no problems with how games like Mass Effect 2 and Dragon Age 2 looked, and though Witcher 2 level hardware probably makes the EA games look like a joke (and possibly Square-Enix), I'm fine with that level on my 14 inch low-definition laptop.

 

So, what tools would I need, where would I begin, and is there already possibly a mod out there? I really hope I don't have to do something like this entirely through texmod or something D:... if the game even uses DX9. I'm kinda a noob at this.

Edited by SmilingAhab
Link to comment
Share on other sites

i think all the textures are in the file pack0.dzip in the folder cookedpc of the main directory of the game.

you can unpack the file with this tool: http://www.witchernexus.com/downloads/file.php?id=52

the textures are xbm files, look here: http://www.thenexusforums.com/index.php?/topic/405599-xbm-files-problem-how-to-open-or-convert/page__pid__3351008&do=findComment&comment=3351008

edit them all would really be a lot of work!

Link to comment
Share on other sites

You definitely do not need a $2000 computer to max this game save for ubersampling....

I was being sarcastic. And three years ago when I got my computer it was. The point is that I can't play it on what I have and I can't buy a new computer.

 

Thanks, mort. What edits the usm format the movies are in? I'd like to downscale those too. I have a batch image modifier and if I can set up some sort of script to parse all the textures by size and quarter everything, I might upload it all.

Link to comment
Share on other sites

  • 3 weeks later...

Well, if you can batch convert the textures into something useable such as PNG or JPG format, you could use Image Magick to batch convert / resize the images into smaller dimensions.

 

Example:

 

convert *.png -resize 512x512

However, you probably need a much more powerful script since I'm sure not EVERY image is 2048x2048. What if you have a 1024x1024 image? Would you want that reduced to 256x256? If so, you'll need extra logic in the script to examine each image to determine the current dimensions and then adjust the resize parameters accordingly.

 

LHammonds

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...