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FO4Edit selections inverted


jc9542

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I'm pretty sure it's ignoring the order in my plugins.txt as well. It's been consistently loading a weapon esp before a master file required and crashing on me. I can post screen shots as well when I get home.

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Thanks, found that part. However, FO4edit is putting my esps in a random order that does not match plugins.txt (I did verify) if I leave the *s in. Not sure why it's not matching NMM or plugins.txt but it's moving dependent esp's before the masters and crashing out on load if I don't delete the activation sentinels and manually activate the esps from within the editor.

 

Looks like there's a new version up, I'll give that a shot tonight

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