sophiextime Posted April 30, 2016 Share Posted April 30, 2016 i am finding that every time i load up NMM all my mods are unchecked. I then check them all and run my game and everything is working fine. But if i later run NMM again to play, they have all unchecked again :( My NMM is fully updated and i have the latest version of Fallout4 ( 1.5) Is there trick someone can tell me to convince NMm to keep all my mods checked and active? All my mods have been obtained thru Nexus and the NMM links. i am at a loss as to how to fix this. Help please! Link to comment Share on other sites More sharing options...
sophiextime Posted May 1, 2016 Author Share Posted May 1, 2016 Any ideas anyone please? I cant seem to get NMM to keep my mods checked each time i log into NMM to play fallout4. Link to comment Share on other sites More sharing options...
starri22 Posted May 1, 2016 Share Posted May 1, 2016 (edited) Click on local disc C:/users/user/appdata/local/fallout4/plugins unmark read only in plugins file,put * to left of your mods in plugins file,save the plugins file,start the game,click on mods,then press T ,som of your mods should be marked in there,mark the rest of them,go back,the game will load them up,start playing. you must sign in to bethesda.net first to get this to worke correctly. Edited May 1, 2016 by starri22 Link to comment Share on other sites More sharing options...
GothicNicki Posted May 1, 2016 Share Posted May 1, 2016 i have had a similar issue, but it is not with the the plugin files. Mine is when I add or delete a mod or with i move one all of my mods uncheck. Nicki Link to comment Share on other sites More sharing options...
Fonger Posted May 1, 2016 Share Posted May 1, 2016 i have had a similar issue, but it is not with the the plugin files. Mine is when I add or delete a mod or with i move one all of my mods uncheck. Nickiand LOOT sorts the plugins just fine but somehow the load order never changes and then randomly unchecks Link to comment Share on other sites More sharing options...
bcaton Posted May 1, 2016 Share Posted May 1, 2016 I have the same issue. They have done something weird with a patch, I expect. Link to comment Share on other sites More sharing options...
starri22 Posted May 1, 2016 Share Posted May 1, 2016 I guess you are using NMM,but not sure,all my mods are manualy installed,i have never use NMM,my game run smooth with all my mods active,and autosaved,i installed new mod just hour ago,just needed to active esp file in ingame modmenu,so i link most of problems in here with NMM. Link to comment Share on other sites More sharing options...
Remaille Posted May 1, 2016 Share Posted May 1, 2016 (edited) Can confirm that adding or removing mods from NMM 0.61.20 disables all mods in plugins.txt. Unchecking and re-checking the mods in the plugin list properly re-enables them This bug can be reproduced 100% of the time. Edited May 1, 2016 by Remaille Link to comment Share on other sites More sharing options...
ginnyfizz Posted May 1, 2016 Share Posted May 1, 2016 I hope they sort out NMM soon, this is pretty annoying. Yes I do know how to manually install but where to check the plugin as active?So for that matter is LOOT saying that one of my mods requires DLC Automatron to play but it is not checked. Oh yes it is... Link to comment Share on other sites More sharing options...
DominusSapientia Posted May 1, 2016 Share Posted May 1, 2016 Click on local disc C:/users/user/appdata/local/fallout4/plugins unmark read only in plugins file,put * to left of your mods in plugins file,save the plugins file,start the game,click on mods,then press T ,som of your mods should be marked in there,mark the rest of them,go back,the game will load them up,start playing. you must sign in to bethesda.net first to get this to worke correctly.Thanks a lot. I was having a similar issue (mods disabled after exiting FO4) and this worked for me. Link to comment Share on other sites More sharing options...
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