Metallicow Posted July 13, 2011 Posted July 13, 2011 I've already asked Mr. Hammonds about it, and he replied that he didn't know at the time. Well, I might as well ask any and everyone about...what they know about triggers, how to make them, and if manipulation in nifskope is necessary if they can be done at all at the present time? I need info, please!
Nadimos Posted July 14, 2011 Posted July 14, 2011 (edited) This sounds like a real in depth question. Why do you want to make a trigger? Just wondering what the basic problem is and if there might not be a diffrent solution to it. A trigger is a trigger, is a trigger and you can attach like any script to it, no? Otherwise you also might wanna head over to the nifskope team and ask them. They should be able to give you all the answers you seek about the blender nifscripts. Edited July 14, 2011 by Nadimos
huntsman2310a Posted July 24, 2011 Posted July 24, 2011 What I do is just cut a trigger mesh from a vanilla weapon, and put onto my project. Its very simple to do. And much easier then animating a new one.
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