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Mod compatibility


ogsweet

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I've been meaning to play fallout 3 again, but this time with some cool looking mods. Problem is I'm not sure if they are compatible with each other. I would appreciate it if someone could help me. The mods that I'm planning to use are :

Fallout 3 Wanderers edition

Fook 2

Real time Settler

Mart's Mutant Mod

Weapon mod kits

Project Beauty

The Mantis Imperative

NMC's Texture pack

RH_IronSights

Mangoez's FOOK 2 Ironsights

Fellout

Fallout 3 Reanimated

Ultimate perk pack

Dynamic Weather

Existence 2_0 Robot Radio

Sprint mod

Destruction V 6-1

Project Eastern Wasteland

DC Interiors Project

 

I've never played fallout with mods, so I really have no idea if they're compatible or not. Thank you

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Some are indeed not compatible with each other. Fortunately an interoperability program has been created for them: FOIP

Also, make sure to read the descriptions and readme's of every mod you downloaded very carefully. And use a program like BOSS to sort your load order.

 

Last one: I'd recommend activating Real time Settler as late as possible. Preferably after finishing the main quest.

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FOOK and FO3 Wanderers edition don't really like to place nicely together either, the compatability patches that are out there should help, but they do much better on their own, also easier to make your patch with only one or the other running.
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