ogsweet Posted July 14, 2011 Share Posted July 14, 2011 I've been meaning to play fallout 3 again, but this time with some cool looking mods. Problem is I'm not sure if they are compatible with each other. I would appreciate it if someone could help me. The mods that I'm planning to use are :Fallout 3 Wanderers editionFook 2Real time Settler Mart's Mutant ModWeapon mod kitsProject BeautyThe Mantis ImperativeNMC's Texture packRH_IronSightsMangoez's FOOK 2 IronsightsFelloutFallout 3 ReanimatedUltimate perk packDynamic WeatherExistence 2_0 Robot RadioSprint modDestruction V 6-1Project Eastern WastelandDC Interiors Project I've never played fallout with mods, so I really have no idea if they're compatible or not. Thank you Link to comment Share on other sites More sharing options...
BlackRampage Posted July 15, 2011 Share Posted July 15, 2011 Some are indeed not compatible with each other. Fortunately an interoperability program has been created for them: FOIPAlso, make sure to read the descriptions and readme's of every mod you downloaded very carefully. And use a program like BOSS to sort your load order. Last one: I'd recommend activating Real time Settler as late as possible. Preferably after finishing the main quest. Link to comment Share on other sites More sharing options...
davidmount Posted July 16, 2011 Share Posted July 16, 2011 FOOK and FO3 Wanderers edition don't really like to place nicely together either, the compatability patches that are out there should help, but they do much better on their own, also easier to make your patch with only one or the other running. Link to comment Share on other sites More sharing options...
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