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Asterisks In Plugins File


Wunderbot

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this is what my plugin.txt looks like atm I also copy and paste this to the DLClist.txt minus the fallout4.esm I removed a bunch of mods that were pre CK

 

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
*ArmorKeywords.esm
*SettlementKeywords.esm
*Homemaker.esm
*Worsin's Garage.esm
*Centered camera.esp
*Armorsmith Extended.esp
*Armorsmith Automatron.esp
*LegendaryModification.ESP
*LegendaryModificationMisc.esp
*LegendaryModification2LM.esp
*WIPAG - Paint Garage - Full (Easy).esp
*wipag-automatron.esp
*WIPAG - ArmorKeywords Compatibility Patch.esp
*6slots.esp
*CBBE.esp
*OCDecorator.esp
*OCDispenser.esp
*OCDuplicator.esp
*UniquePlayer.esp
*HAAS.esp
*Jetpackring.esp
*LongerStealthboys.esp
*Better Vendor Stalls.esp
*Simple Intersection.esp
*NoObjectLimit.esp
*Fusebox Generator.esp
*Utopia Generator with defense.esp
*LongerPowerLines3x.esp
*TimerPowerSwitch.esp
*WaterAnywhere.esp
*DD_I_Ran_Out_Of_Funny_Names.esp
*Eli_Crafting Shiz 9000.ESP
*Dont Throw Stones.esp
*InsElevator-AllGlass.esp
*NX Pro - Farm Core.esp
*OnlyFemaleSettlersVanilla.esp
*Beautiful Female Enemies.esp
*Beautiful Settlers.esp
*Adorable Companions.esp
*ScrapDeadThings.esp
*BobbleGirl.esp
*slaveCollar.esp
*FreeDaz.esp
*PantyHose.ESP
*JC-Bikini.ESP
*SuitDreams(1.Very Light).esp
*slootyVaultSuit.esp
*DA Micro Bikini.esp
*DA Body Lace black.esp
*DA Lingerie Set & Shoes.esp
*DA Forsworn Armor.esp
*GITS_suit_by_OniNigma.esp
*Deathclaw Hunter Armor.esp
*Deathclaw Hunter - AWKCR Patch.esp
*ModdableBuddy.esp
*DLCTameCreatureFix.esp
*dcc-bp-lol.esp
*rfortaleza.esp
*rfortaleza2.esp
*le666piercings.esp
*OutfitSwitcher.esp
*MiscHairstyle.esp
*KSHairdos.esp
*Buildable_PAFrames.esp
*Wall Oil Lamps.esp
*MkVIIMacTurret.esp
*SettleObjExpandPack.esp
*SettleObjExpandPack-HomemakerKeyPatch.esp
*WastelandWorkshopPatch.esp
*Waterworld - Very Translucent.esp

 

This would be my fallout.ini file here.

 

[General]
sLanguage=en
sLanguage=en
uGridsToLoad=5
uInterior Cell Buffer=12
uExterior Cell Buffer=144
bDisableAllGore=0
bUseThreadedBlood=1
bUseThreadedMorpher=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=1
bUseThreadedAI=1
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
iNumHWThreads=8
iPreloadSizeLimit=262144000
bBorderRegionsEnabled=0
bUseCombinedObjects=1
[screenSplatter]
bBloodSplatterEnabled=1
[Display]
iPresentInterval=1
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1
fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1
fSunUpdateThreshold:Display=0.5f
fSunShadowUpdateTime=1.0
[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40
[sSSSS]
fSSSSSPower = 4.0
[Audio]
bEnableAudio=1
[interface]
fDefaultWorldFOV=70
fDefault1stPersonFOV=80
fSafeZoneX=15.0
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0
[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021
[Grass]
iMinGrassSize=50
bAllowCreateGrass=1
[imageSpace]
bDoRadialBlur=0
[Weather]
bPrecipitation=1
[Archive]
bInvalidateOlderFiles=1
sResourceDataDirsFinal=
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=STRINGS\, TEXTURES\, MUSIC\, SOUND\, INTERFACE\, MESHES\, PROGRAMS\, MATERIALS\, LODSETTINGS\, VIS\, MISC\, SCRIPTS\, SHADERSFX\
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
[Papyrus]
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000
[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[Water]
bReflectLODObjects=0
bReflectLODLand=0
bReflectSky=0
bReflectLODTrees=0
[Gameplay]
fPlayerDisableSprintingLoadingCellDistance=0
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I have a number of those settlement mods, and looks like I just ate my words because a number of them require DLC and work fine, so it is definitely just the WSE plugin itself. ASE works too, just double-tested to be sure it loaded.

 

Curious though, I didn't see WSE in your loadout?

 

Here is my list anyway:

 

# This file is used by Fallout4 to keep track of your downloaded content.
# Please do not modify this file.
*ArmorKeywords.esm
*SettlementKeywords.esm
*Homemaker.esm
*Snap'n Build.esm
*Unofficial Fallout 4 Patch.esp
*AWKCRPatch-UFO4P.esp
*Armorsmith Extended.esp
*Armorsmith Automatron.esp
Weaponsmith Extended.esp
Weaponsmith Extended - DOOM_AddOn.esp
*DoubleBarrelShotgunFasterReload.esp
ASVektor.esp
Crossbow.esp
GatlingRifle.esp
GaussRifleMk2.esp
GaussRifleMk2 - AWKCR.esp
DD_bleu_Ump_Extreme_Lore_friendly_edition.esp
DD_M79_Launcher_woooot.esp
SkibsWHMk22HMG.esp
*DD_ROBO-TRUMP_2016_MAKE_MODDING_GREAT_AGAIN.esp
*CBBE.esp
*WET.esp
*BetterStores.esp
*Eli_Crafting Shiz 9000.esp
*Friffy_Fixed Curtains.esp
*GruffyddsSignsAndPosters.esp
*SignsOfTheTimesCategorized.esp
*Homemaker - Streetlights Use Passive Power.esp
*Business Settlements.esp
*BusinessSettlements-SKPatch.esp
*SettleObjExpandPack.esp
Weaponsmith Extended Leveled List Patch.esp
My_Patch.esp
NACv0.3b_beta.esp
Crecy.esp
DesertEagle50AE.esp
Glock20.esp
G3.esp
USP 45.esp
zWInsanity.esp
LK05.esp
M1911.esp
m82a.esp
Mac11.esp
mysteriousmagnum.esp
Regent.esp
Rhino.esp
SkibsWeaponsMerged-AWKCR.esp
SwanAxe.esp
AK2047.esp
M2216.esp
M9.esp
WO-ScarH.esp
WO-AK47.esp
WO-G3.esp
WO-G20.esp
WO-L96.esp
WO-M82.esp
Wasteland Ordnance Merged.esp
WO-USAS.esp
ThatGun.esp
SCAR-LK.esp
GatlingRifle-AWKCR.esp
GatlingRifle-AWKCR-Commando.esp

 

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right now I'm staying away from any new settlement mods because of cell reset bugging out my automatron bots and causing them to reset to the base robot I use them as supply lines.. I'm testing out a few mods that I think cause this bug as well but I will not name names of mods that I think are causing this until I'm 100% sure because there's nothing like level up to say level 40 then bam you have 50 base bots supplying your settlements...lol

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Yeah I only went with what I believe were the safest. Didn't wanna go overboard either. Most plugins on my list are just those I haven't removed from all the mods WSE required.

 

I am confused as hell right now, because when I load WSE into FO4Edit, it stops with an error that it requires DLC to load first, but loads the other mods that require DLC just fine (this is where I got the whole assumption in the beginning). The spelling in the master table seems fine though, and other users reporting it working fine too. So bizarre.

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To all you out there new to modding we've been thru this a few times it won't be until Beth launches their last addon, final CK and all the 3rd party tools can have a stable game to adjust their software to then things will start to settle down and get stable it has happen with every game at first.. the nexus is a great place to get info and help.

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I just looked at your plugin list I'm not seeing any compatibility patches for the addon DLCs you may want to check with the frameworks aka Weaponsmith, Armorsmith etc and see if there are patches and your up to date I know I need to keep up on those as well as they are constantly evoling and improving

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They're integrated with the mods. At least WSE does. They are planning a big update but I dropped a comment on their page about this current version. I can even get the WSE DOOM plugin to work just by itself, it's only the WSE main file that won't work. I got it laoded into FO4Edit and it doesn't have any errors apart from basic/generic null pointers on some weapon mod data, where they've made changes. No conflicts, no nothing. I am absolutely stumped.

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Well for reasons I can't explain, apart from Murphy's Law, the file just started working. I just re-enabled my other mods and it is still working. I reckon it just decided to work because I got to the point of asking the mod author, which I usually try to avoid.

 

I'll be interested to see if this becomes a random recurrence with some mods.

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@ClayboTGW, if you're still around,
Is that your whole plugin.txt? There was a recent update, maybe 1.5 itself I don't quite know, that added the lines...

# This file is used by Fallout4 to keep track of your downloaded content.
# Please do not modify this file.


Do you simply not have those, or did you just not paste them?

Edited by Chaos_ian7
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