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Activating ALL Plugins at Once in In-Game Mod Menu?


techgeek406

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Every time I start up the game I have to go into the mod menu and check off every single mod I want to load, but seeing as how I'm running a TON of mods, it gets rather tedious having to do it every time I boot up. Is there a way to check them all off at once?

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Every time I start up the game I have to go into the mod menu and check off every single mod I want to load, but seeing as how I'm running a TON of mods, it gets rather tedious having to do it every time I boot up. Is there a way to check them all off at once?

im looking into it i have same issue as i have 250 something mods and it takes a looooong time to sift through all of them.

 

out of curiosity you using NMM? cause that disables all my mods for some reason

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Every time I start up the game I have to go into the mod menu and check off every single mod I want to load, but seeing as how I'm running a TON of mods, it gets rather tedious having to do it every time I boot up. Is there a way to check them all off at once?

im looking into it i have same issue as i have 250 something mods and it takes a looooong time to sift through all of them.

 

out of curiosity you using NMM? cause that disables all my mods for some reason

 

 

I'm using NMM. They're all checked in the plugin list on the NMM. But going ingame and booting up a save it's like I never checked anything off and have to go to the Bethesda mod menu just to get things to work.

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Every time I start up the game I have to go into the mod menu and check off every single mod I want to load, but seeing as how I'm running a TON of mods, it gets rather tedious having to do it every time I boot up. Is there a way to check them all off at once?

im looking into it i have same issue as i have 250 something mods and it takes a looooong time to sift through all of them.

 

out of curiosity you using NMM? cause that disables all my mods for some reason

 

 

I'm using NMM. They're all checked in the plugin list on the NMM. But going ingame and booting up a save it's like I never checked anything off and have to go to the Bethesda mod menu just to get things to work.

 

yup i have the same. but Bethesda's thing is such garbage. my game just cds sometimes ( semi consistently) but not directly related to 1 mod. basically if i activate say mods 1-30 ( not actual those mods but tis an example) my game CTDs. if however i activate 20-10 then 10-20 my game dosnt ctd. this make me think its a load order hting. but NMM sais there are no conflics SOLUTION im rolling back to update 1.4. this new one is garbage.

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I think I have an idea, but it's going to be a little risky...and probably very retarded seeing as how I don't really too much about the technical side of modding. I could try combining all of the ESP files into one massive ESP file, or merge them into a small number of mega ESP files. The drawback however is uninstalling/updating mods will be a HUGE pain in the ass.

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I have run into this situation. But it only happens when I install a new mod. In NMM all plugins are checked and mods are checked I go in game and it does it's usual blah blah about missing mods and such.

 

My plugins.txt file will have all mods in it, but wait all the asterisks are not there. My solution to this is to use Notepad++ >open plugins.txt file >place cursor at top beginning of first mod entry> hold shift+alt+down arrow when at beginning of last mod entry press shift+8 and an asterisk will appear at the beginning of each mod entry.

 

In any case always have a current backup of plugins.txt.

 

This may not help your situation, but it sure beats checking each mod off one by one, with the risk of something breaking in the process.

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I think I have an idea, but it's going to be a little risky...and probably very retarded seeing as how I don't really too much about the technical side of modding. I could try combining all of the ESP files into one massive ESP file, or merge them into a small number of mega ESP files. The drawback however is uninstalling/updating mods will be a HUGE pain in the ass.

99% sure this will now work. depends how many mods you have. but mod merging only realy works if there are 0 conflicts within the mods. and this is not the case most of the time. most i have ever managed is like 15

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