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Looking for all kinds of modders for collaboration


Wunderbot

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As somebody with plenty of experience in photoshop, but close to none when it comes to technical stuff, I've been having a lot of issues trying to make progress on a couple mods I've had in mind for quite some time now. I have been making textures in my spare time and have a whole lot of them ready to go, but pushing them through FO4Edit or the GECK has been a real hurdle because for literally every step I wish to take, I need to ask advice or look up tutorials. It's not something I particularly enjoy and it takes way too much time that I'd rather spend on textures or creatively developing the mod.

 

Now, I imagine the technical stuff is not something anyone is too fond of, but I would love to partner up with somebody who actually has a clue what they're doing. Maybe there's somebody out there with a lot of ideas of their own, but doesn't have the artistic (I use the term very loosely, I don't consider myself an artist) abilities to support their technical know-how. Let me know and we can help each other out by wasting less time learning things we don't know how to do and focusing on what we know!

 

In the end, I'm open to collaborating with anyone, really. The Nexus has a lot of really talented modders, but too rarely do we see collaborations, even though it often leads to better work than any seperate author could have accomplished on their own. GECK wizards, voice actors, modellers, other texturers, scripters, writers,... Contact me and let's start working our magic!

 

Some projects I have been working on, or have been thinking about:

 

Settler Variations (Ready for testing)

Better settlers. We already have some wonderful mods such as Better Settlers (surprise!) and Don't Call Me Settler, but there's still a lot of room for improvement. I have textures ready to go for at least 50 new pieces of clothing with different colour combinations and varying degrees of dirtyness and damagedness. It's strange how after more than 200 years, there's still so much clothing around in absolutely pristine condition, and people who have been wandering around for days or weeks and randomly show up at your settlement look like they came straight out of the catalogue.

 

Unique Settlers (Concept phase)

More unique and recruitable settlers like Tina De Luca, Vault Tec salesman, Sheffield, etc.

 

New and Better Enemies (Some textures and concept work done)

The one project I want to work on the most. I've been in talks with MADMAX, the author of the very popular and excellent Raider and Super Mutant overhauls, and he has helped me with some useful tips, but he is currently far too busy himself on expanding his two overhauls. This project has two sides, as the title implies. I have been working on textures to introduce new enemy factions to the game, by introducing factions from previous Fallouts who could realistically have made their way to the Commonwealth, by expanding on vanilla factions such as the L&L Gang, and by introducing entirely new ones limited only by our imagination and the desire to at least be a tiny bit lore-friendly. Two that I have been working on are the Talon Company, who would be competing with the Gunners, and Lyons' Pride, the last remaining diehard followers of Elders Owyn and Sarah Lyons. On top of that, I'd like to see more difficulty added to the game in ways that are not just changing some numbers around. Legendary and unique enemies who become difficult through new mechanics rather than just turning them into bulletsponges.

Edited by Wunderbot
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I think one way you could introduce your texture variations for outfits would be to make what is called a Texture Set in the Creation Kit. Texture Sets basically function as texture replacers in a sense for a single outfit item, but if you made duplicates of each outfit you have the alternate textures for and just point each variation to a different texture set, that could work. It's also fairly simple to do, although it could get tedious.

 

And for your idea about introducing Lyon's Pride, I've actually been working on a concept for a quest mod revolving around meeting a Brotherhood squad who style themselves after the Lyon's Pride, and are basically rebelling against Maxson's Brotherhood and dedicating themselves to strictly protecting citizens.

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yeah I would go with texture sets, use Fo4Edit and look at what other mods do regarding settlers and new outfits and use that info to do stuff in CK or Fo4Edit.

 

with new factions, you can try, but it may be quite a big undertaking. Get a piece of paper- here is a Wikipedia page on what this stuff is https://en.wikipedia.org/wiki/Paper , I've never heard of it.... - and right down a list of what exactly you want to do, since you'll need to plan it out first . look at all the armour meshes in the game and see if you can use them

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