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trailer warden comparison


amycus

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Great job and I'll just contribute one suggestion.

 

I refer to the armor area from the neck to the waist as the upper torso while the area from the waist to the end of the "skirt" as the lower torso. Currently both areas appear equal in proportion and creates an impression of stoutness. I would suggest elongating the upper torso, narrowing the waist for a better looking armor shape which is the difference I see from the original armor design compared to yours.

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Great job and I'll just contribute one suggestion.

 

I refer to the armor area from the neck to the waist as the upper torso while the area from the waist to the end of the "skirt" as the lower torso. Currently both areas appear equal in proportion and creates an impression of stoutness. I would suggest elongating the upper torso, narrowing the waist for a better looking armor shape which is the difference I see from the original armor design compared to yours.

 

Thanks for the tip, and here is the result.

Note that I still have the previous, "bulkier" version saved in another place just in case.

Also, the helmet and gloves are the old versions of the mesh. I have a newer version of them with more detail back home.

 

Yesterdays armor version (just to compare):

 

http://i296.photobucket.com/albums/mm200/amycus89/preview-1.jpg?t=1312906123

 

 

New, slimmer version:

 

http://i296.photobucket.com/albums/mm200/amycus89/sample3-3.jpg?t=1312906281

http://i296.photobucket.com/albums/mm200/amycus89/sample2-3.jpg?t=1312906197

 

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Looking good so far, only area i would change is the breast plate take a look at the original from weta, some of the other mods out there. Stayed up and did reading last night, since the game uses normal maps, once you get this model down the way you want it, you might want to make a really high res model of your armor, and make a normal map of it onto the lower res poly/vert count game model your doing,
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