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Converting FO3 mod to FNV for myself and a friend for personal use but ran into problems.


magmameister

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Hey all,

 

I absolutely loved this hair mod made my YoshikinaKota which converted a load of really nice hairstyles from Oblivion into Fallout 3 ( http://www.nexusmods.com/fallout3/mods/1146/? ) and couldn't find an FNV version. So after some Google searching, I found a guide (I think it was on Nexus but I haven't got the original link now) to allow me to convert the mod to an FNV-usable version using the GECK and FOMM. A friend of mine also liked the mod so I thought it'd be nice to send the files so we could use it for our personal use.

 

That's where I noticed a few issues. The converted mod installed mostly fine on my end (save for one hairstyle which didn't seem worth fixing, to me anyway). I guided my friend through the installation process as I had had to do, i.e. copy the .esp file to the FNV data folder and then copy all the mesh and texture files to the correct locations, but it didn't show up properly at all on his end. Even after we double-checked and verified all the files and file locations, even re-copying the mesh/texture files, the mod still didn't display correctly at all.

 

My friend suggested that I ask here for help to see where I may have gone wrong while converting the mod from an FO3 version to an FNV version. Any and all help is appreciated.

 

Thanks!

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When you converted, more than likely you had to change the path of the textures used by each mesh. Did you use "relative" pathing from the mesh folder (i.e. "..\textures\<subfolderpath>" as you may not be aware you are supposed to, instead of "absolute" pathing (i.e. "C:\Program Files\...") or any portion of the path from "Data" upwards? This is a common error causing the textures to not appear with new or converted projects.

 

Otherwise we need some kind of idea how the mod is not displaying correctly. A screenshot would be preferable. (You will probably need to post it elsewhere and provide a link, as a new member of Nexus is limited to prevent spammers.)

 

-Dubious-

Edited by dubiousintent
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From what you're saying there, I think I did mess up the pathing. I didn't realise that you had to change the paths to a relative path, so what I probably did was left the absolute paths in place without realising that it needed to be changed. That does make the most sense as to why it worked mostly okay for me but didn't work for my friend.

 

Also, just for posterity, a screenshot of the incorrect display so you can visualise what I mean. http://imgur.com/XUwsCdS

 

If I wanted to do the relative pathing as opposed to the absolute pathing, how would I go about fixing that? At a guess I'd say I need to go into the GECK to do it but some pointers would be very helpful so I can fix it.

 

Thanks for your help!

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See this article for fixing your relative pathing problem.

 

The "white exclamation mark on a red background" symbol is used for missing meshes in FNV. However, I have not found anything definitive that it can't be used for missing textures, and reports both ways. So see if fixing your relative pathing resolves the issue first and let us know. (And the source of the problem most likely is the default path format by the editor you used.)

 

I recommend you pick a particular instance of the problem and work getting it resolved and tested. Then when you know what works, move on to the other instances, bearing in mind that not all problems will necessarily be the same issue. Make a list of those that aren't, and move on before coming back to resolve the "different issues" ones. Otherwise you will get confused.

 

-Dubious-

Edited by dubiousintent
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