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magmameister

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Everything posted by magmameister

  1. I really need an equippable Deathclaw tail to complete my character's aesthetic since he happens to be a human-Deathclaw hybrid. Are there any mods that add an equippable Deathclaw tail or make Deathclaw hybrids (for male characters)?
  2. I haven't been actively keeping up as much but reading the new developments makes me very excited for this mod! Keep up the great work! And I totally get that scripting is a pain in the butt. Even just the most basic scripting for an NPC companion can be a headache at times.
  3. I could see the movie 'A Fistful of Dollars' giving some inspiration. Or any old cowboy movies really XD Other than that, it's going great! :3
  4. Most of mine are recommended rather than must haves, but here's my list! MUST HAVE 4GB Launcher: http://www.nexusmods.com/newvegas/mods/55061 NVSE: http://nvse.silverlock.org/ (This one allows you to have a greater mod list to choose from!) RECOMMENDED Perk Every Level: http://www.nexusmods.com/newvegas/mods/34707 Helpless Falling: http://www.nexusmods.com/newvegas/mods/55412 Epic Skills: http://www.nexusmods.com/newvegas/mods/39892 Mod Configuration Menu: http://www.nexusmods.com/newvegas/mods/42507 Neck Seam Concealer Necklaces: http://www.nexusmods.com/newvegas/mods/48841 Breeze's Male Body Replacer: http://www.nexusmods.com/newvegas/mods/48222 Roleplayers' Alternative Start: http://www.nexusmods.com/newvegas/mods/45739 Increased Weapon Jamming: http://www.nexusmods.com/newvegas/mods/45003 Light Up And Smoke Those Cigarettes: http://www.nexusmods.com/newvegas/mods/49677 These are some mods that I've used myself and I find quite enjoyable. Depending on the level of immersion or lore-friendliness you want, you may want different mods but here are a few of my favourites.
  5. Ohhhh I think I know why. Duh. Because the companion I'm using is a custom companion added by another mod (admittedly a mod scripted by myself for my own use). My bad. Unless there's a way to add the custom companion to a list or something that allows them to smoke the cigarettes too?
  6. http://www.nexusmods.com/newvegas/mods/49677/? That's the mod I am using actually! However it only adds an equippable smoking cigarette to my playable character and not his NPC companion, unless there is something I've missed during installation but I double checked and it does seem to be player character only and not for companions. The companion version was the one I was looking for really.
  7. Is there a mod to add lit cigarettes to NPCs as if they were smoking them? My courier and his companion often share cigarettes so it'd be cool if there was a mod to add cigarettes to companions (even if it's just a basic equippable item).
  8. I'd never advocate piracy in the slightest and I despise anyone who would ever consider it. But thanks for the warning. I should have clarified that I meant that I wouldn't be distributing my version for my friend to use, but rather doing the coding/scripting on my end, checking that it all works and then running through the scripting and coding steps with my friend so that they can hopefully have the same result on their end.
  9. Oooooh. If you do get permission to use the music then that would be awesome. But if not there may be the possibility of trying to find similar music on the public domain or seeing if you can get the permission of someone who could compose music for you? It's always good to find glitches yourself but I'm available to help with that process. If you sent me the files with the correct pathing and stuff then I could always see what other glitches I can help you iron out. :smile:
  10. The problem is that when I have the hair mod selected in the GECK, it'll allow me to select the hair for the NPC but then when I go to see it in game, the hair doesn't show at all. And since the original mod required an extra .esp to add the custom hair to NPCs, I think I'm going to have to try and figure out how to make a new .esp for it. And yes, while the mod is for my personal use, I'm also sending it to a good friend of mine (who also has the converted hair mod for their personal use too). Plus, I'm not quite sure how to do it manually from the GECK considering that I'm still very much learning the ropes.
  11. Update: I did try to do the FOMM/TESsnip approach but in the end it was a no-go. It looks like I may have to look a bit deeper into the mod coding to see if I can get this to work. But I am still new to scripting so there's that XD Any suggestions are appreciated. Also, the companion mod is just for my personal use. I'm just trying to get to grips with coding and scripting and the like.
  12. Oops, my internet pooped while posting so I accidentally double posted -- ignore this one!
  13. Wow, this mod is definitely getting more and more interesting! Loving the new screenshots :D You'll get there soon! I can definitely see a lot of work has gone into it :)
  14. Thank you! That's definitely a good reference but hopefully with the rest of the Vault I won't need to worry about those maximum boundaries too much since the rest of the rooms are going to be a more sensible size.
  15. Thanks for your help. I think it's going to be too long most likely since the huge room is MASSIVE and I was unaware of the interior cell boundaries until I'd finished building the huge room and it started tossing errors up. Looks like I will have to use the portal doors and I'm probably going to see if slimming the huge room down will help. The complete Vault is going to be four levels and I'm using a 128 unit snap within the GECK so I'm probably pretty much at the height limit as well (or at least very close). Again, thanks for your help! :) Much appreciated.
  16. So I've been trying to create a custom vault mod (As this one is just a test and more geared towards my character's backstory it is just for personal use but I may eventually make a public mod when I get better!) and all seems to be well until I made a huge room which was supposed to simulate a massive room of cryo pods (The tranquility loungers are a good substitute vanilla asset, at least for now!) Now whenever I load the cell into the GECK, I get this error. http://i.imgur.com/dGXoFq9.png I didn't really think much of it until testing the mod in-game, running down this long room. Just before the end, the game just instantly teleported me back to the COC marker I'd placed. So I'm thinking it has something to do with this error. I'm thinking I may need to make the big room smaller or try and adjust the worldspace but as I am very much new to modding this sort of thing before, I'm asking for help here.
  17. It does sound like it'd be complicated but it'd be awesome if you could pull it off. Though maybe it only activates once. (If you've ever played the FO3 Point Lookout DLC, that had a similar scene to what you're trying to achieve) Definitely looking forward to seeing it! And if you wanted me to, I could help with playtesting :)
  18. I love the idea! -makes notes for future reference- 'Your compass is taking the day off' XD
  19. Nice! Is there any chance you could also post a few in-game screenshots as well? I can see you posted a few from the GECK but I would also recommend testing in game too just so you can actually see the mod working in game. But then again I like to be thorough especially when it comes to big mods like this one. :P So far I can see you've got a good world basis and I can see that you're building the world before adding in any NPCs. Either way I'm excited to see how this mod develops!
  20. I'd be happy to help with playtesting when the time comes! I have all the DLCs so it's all good. It sounds really interesting though from what I've read!
  21. Hahaha I feel you! The scripting is the worst part of any mod. Even though I've only scripted a few basic custom companion mods for my own use, the scripting is still a pain in the butt. But yeah, try not to overdo your mod too much. Otherwise the scripting may get even worse XD
  22. If you're looking to move a mod from Fallout 3 into New Vegas, then you can use this tutorial to help out :) https://forums.nexusmods.com/index.php?/topic/250761-converting-fo3-mod-for-fnv/
  23. It looks really awesome so far! Great work on those textures, it really does look like it belongs in the Wild West. I'd love to see a completed version!
  24. So I've been relatively busy scripting NPC companion mods and I made a custom NPC companion for New Vegas using a guide which detailed how to do it in the GECK for FO3 but it works pretty much the same with FNV. Except that I want this NPC to use a custom hairstyle from this mod (I know it's listed as a mod for Fallout 3 but I moved it into New Vegas with FOMM and TESsnip from a tutorial here on Nexus XD) and although I have it selected in the GECK and the hair displays properly there, while testing the mod in game the hair doesn't show up correctly. I did see if I could take the FOMM/TESsnip approach with the other file that adds custom hair to NPCs from the original mod but it looks like it'd end up copying over FO3 data as well and I wish to avoid that if at all possible. Any and all suggestions are appreciated :)
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