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Getting mods to work? Anyone? (After 1.5)


AtmaDarkwolf

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If yes: How. If no, What steps have you done/followed, what is result of your ingame 'mod' menu(if any)

 

So far I've seen ALOT of people with what would seem to be 'common issues' find 'fixes' that work for some but not others. I for one have followed each and every thread on this (and similar, IE: game crashing due to mods, etc) and attempted all the fixes, to no avail.

 

I have even uninstalled and carefully reinstalled each mod (One at a time, separate at first) hopping into game to see NONE of them show(Yet the game thinks its 'downloading' my list of mods, each in the mod list with a 'loading' animation)

 

Mods from the 'in-game store' work (but they are identical mods to the ones we have, yet most, if not ALL of the really 'impact' mods are unavailable this way: IE True storms, darker nights, some of the common bug fixes, etc)

 

Odd thing is, even when I 'remove' all mods (IE move any and all mod files to new/separate folder, uninstall NMM, etc) they still show ingame and are 'loading' all the time (This is after I've created fresh ini's, which I may add is ANOTHER headache - changing all your user settings, even so far as disabling your mouse/keyboard if you have a controller installed)

 

Truth is, I am beyond frustrated now, have spent the last 4-5 days 'trying' to get my game to work and spending NONE of my 'play time' Actually PLAYING.

 

EVERYTHING was fine before 1.5. NOTHING works after 1.5 except basic vanilla game.

 

Lets all pool together and figure out what the problem is for us all.

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Theres something stupid going on where the plugins.txt file is not setting correctly in NMM. For me its at random, sometimes it will do it everytime i add a mod, sometimes not, but these days i have a shortcut to my appdata folder to check the plugins.txt anyway before loading up.

 

Give up on the in game modnet altogether. Just give up on it. Go into NMM, check all the plugins you want, then check the plugins.txt file. If it hasn't got the mods you checked in the list with an * in front of the name, its no good. Delete plugins.txt and pluginsnmmbackup file and go back to NMM and try again.

 

And if you experience anything like I did, one or two mods will just crash the game at startup for no reason, but might work out of the blue by following above advice.

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I'm currently reinstalling all my mods, and after 2 days, I'm back on track to getting things back to what they were pre-1.5 screwup. The mods I add back in are appearing in game- though only if the Nexus DOES NOT have access to the plugins.ini, and only if I activate each and every mod in the Fallout 4 Mods menu every time I boot up the game. Hopefully some kind of better compatibility patch is coming for that...

 

Unfortunately, ultimately my fix was deleting almost absolutely EVERYTHING on my computer related to Fallout 4 and reinstalling everything back up piece by piece. This includes the Nexus, F4SE, EBE, Fallout 4 Edit, the F4 CK. Seems like the only thing I had left were my saves and porn. I mean- uh-...

 

This has been a 2 day long battle for me, so here's some things I learned along the way. Maybe it'll help you, or other people with similar issues troubleshoot?

 

1. The game gives a black screen upon loading from the Mod Manager, and Steam.

Discovered Solution:

  • Delete plugins.txt and DownloadableContent.txt (this second one might be optional). Get new ones to be baked for you (I believe by Fallout 4 itself.)
  • If that doesn't do it, delete archive invalidation in your preferences (then, see final question)

 

2. The game crashes upon loading a new game, and save file.

Discovered Solution:

  • Set aside 30 minutes to step through you mods. Deactivate them all and slowly reactivate them. See if you can't uncover a particular culprit. Do not trust that any mod will be safe, no matter how obvious it was.

 

3. The game crashes upon loading save file, but not a new game.

Discovered Solution:

  • As above. Set aside 30 minutes to step through you mods. See if you can't uncover a particular culprit. It may not be obvious, I found my AS Vektor weapon mod crashing my entire game.

 

4.The game boots, but none of my mods appear-in game.

Discovered Solution:

  • Add the archive invalidation to your Fallout4Custom. (Below.)

    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=
  • Reinstall the Nexus Mod Manager and do NOT give it permission to edit plugins.txt.
  • When Fallout 4 is launched (preferably from F4SE to be on the safe side), open the mods menu and activate all the mods in your load order. The game will have to restart. This process will have to be repeated every time the game is launched.

 

5. The game boots, but only when archive invalidation is not active. Having mods checked / enabled in the manager does not effect anything.

Discovered Solutions:

  • Investigate any loose plugins you might have. If you cannot discover them you'll have to do as I did...
  • Nuke everything Fallout 4 related on your PC, reinstall, then slowly add everything back in with the Mod Manager settings of Question 4.

 

Even I don't have everything working right now, but I'm getting there. Hopefully this well of otherwise useless knowledge can be put to some good for someone here.

Edited by Chaos_ian7
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I was experiencing much the same for a few hours last night with the plugins.txt not updating from NMM, and an odd crash that had no reason. But the modnet solution is not the answer, its more of a stuff around even though it can work (didn't help my crash problem, that resolved itself).

 

My mods also keep disabling after fiddling in NMM, and not always when adding mods. It doesn't happen everytime but it happens a lot. What I do: Go to NMM plugins list, if all are seemingly activated, deactivate one. Then reactivate. Then click over to the mods tab. Then back to plugins tab. If all still active, close NMM. Then open plugins.txt and see if all your mods are there with the asterix in front. If so open the game and it should be good. If you have weird crash on startup, rinse and repeat. Or check if you have an old mod that hasn't been updated in a few official patches. Each time you add new mods or fiddle with NMM, check your plugins.txt before launching game. If there is an inconsistency, repeat above. You may need to delete plugins.txt occasionally to get NMM to update

 

If NMM is still having no effect on plugins.txt, either run NMM as admin or reinstall NMM (save ur profile). If still no dice then you are seriously unlucky

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Well think the mods becoming disabled is with 1.5 itself, Im having crazy issues getting it to save load order since it came out out beta. Thats with the in game mod manager, whenever changing the load order in the game it crashes (even when no mods selected) it would randomly either enable the mods requested, do nothing, or disable all of them. NMM has an update that says it fixes the issue that possibly just came out in the last few hours.

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well ive tried over and over, and while running the game has resulted in it 'disabling' mods ONCE in nmm (Like i said, not 'expected' or regular behavior) it usually does not.

 

Except it reports mods 'not available anymore' (The msg when game reports missing mods when loading)

 

Except again, even though it REPORTS said 'Mod' is missing, when your ingame that mod may still 'exist' (IE items made in sanctuary are still there even though the game reports a mod gone, it still exists ingame)

 

Then OTHER things happen which you know is related to missing mod, you just can't be sure which it is (but you KNOW its on the list, armor smith extended for example: I loaded game to find all my weapons and most of my armor gone, and I am pretty certain its items I've modded myself)

 

Thing is, the message cannot be trusted (it may or may not report X mod missing when said mod may or may not be active) and it sometimes disables all mods in NMM when i click load(Did this once) and it also may or may not disable all mods when exiting the game.

 

The thing is, the 'issues' are NOT CONSISTENT. With most computer errors you track down the problem by watching the effects and troubleshooting the problems, eventually finding the cause of the root issue. With this, with it doing random different s#*! seemingly (and sometimes relying on the ini/plugin.txt files, and sometimes seemingly ignoring them completely) I'm starting to wonder if the game is pulling from somewhere other than the steam install (or userdata/-app/etc)

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I'm starting to wonder if people didnt follow the NMM instructions for tge 1.5 update or didnt see it, and it has caused all these inconsistencies. After updating to 1.5 you were supposed to uninstall and then reinstall your mods. Its on the Nexus front page.

 

If you did do this then yeah, its strange. But what i know is I had no mods prior to 1.5, experienced the issues i mentioned when modding, and solution/workaround i posted has worked for me so far.

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yea thats just it, I DID(Updated NMM, uninstall everything, multiple times now, reinstall, etc)

 

Still getting 'weirdness' like above(when loading game reports X mod gone, yet randomly, game loads with X mod obviously still working, but others not. Or it does NOT report it missing yet it is)

 

even most recently ive 'tested' with the prewar house, and half the time I load the game the house is gone(replaced with original destroyed house) and half the time its there.

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