chucksteel Posted May 3, 2016 Share Posted May 3, 2016 OK, I'm trying to have a terminal enable and disable an Xmarker which is the activating parent of several other objects. I'm trying to use the Papyrus fragment in the form I've added a property. I'm using "myRef.enable()" in the fragment. I get this when I try to compile. I can't get it to work and I'm unsure of a vanilla form to look at as an example. Papyrus Compiler Version 2.8.0.4 for Fallout 4 Copyright (C) ZeniMax Media. All rights reserved. Starting 1 compile threads for 1 files... Compiling "Fragments:Terminals:TERM_BTInt_Snac_TerminalDe_010694ED_5"... C:\Users\Chuckisteel\AppData\Local\Temp\PapyrusTemp\Fragments\Terminals\TERM_BTInt_Snac_TerminalDe_010694ED_5.psc(7,0): variable BTInt_Options_Door_Ref is undefined C:\Users\Chuckisteel\AppData\Local\Temp\PapyrusTemp\Fragments\Terminals\TERM_BTInt_Snac_TerminalDe_010694ED_5.psc(7,23): none is not a known user-defined script type C:\Users\Chuckisteel\AppData\Local\Temp\PapyrusTemp\Fragments\Terminals\TERM_BTInt_Snac_TerminalDe_010694ED_5.psc(15,0): variable BTInt_Options_Door_Ref is undefined C:\Users\Chuckisteel\AppData\Local\Temp\PapyrusTemp\Fragments\Terminals\TERM_BTInt_Snac_TerminalDe_010694ED_5.psc(15,23): none is not a known user-defined script type No output generated for Fragments:Terminals:TERM_BTInt_Snac_TerminalDe_010694ED_5, compilation failed. Batch compile of 1 files finished. 0 succeeded, 1 failed. Failed on Fragments:Terminals:TERM_BTInt_Snac_TerminalDe_010694ED_5 Here's an image of the terminal window. I didn't mod Skyrim and now it seems the easiest thing in the world to do in FO3/NV has now become overly complicated. what am I missing thanks for any help Link to comment Share on other sites More sharing options...
Reneer Posted May 4, 2016 Share Posted May 4, 2016 (edited) The issue you are having is that, in your script, you should have this: BTInt_Options.Enable()BTInt_Options_Door_Ref is the reference that the Property BTInt_Options is set to - in Papyrus you can't simply point to the name of the reference, which is why you need to use a Property. Edited May 4, 2016 by Reneer Link to comment Share on other sites More sharing options...
chucksteel Posted May 4, 2016 Author Share Posted May 4, 2016 Thank you sooooooo much!!!!! I just spent about three or four hours trying to figure this out! Reading tutorials, watching videos and ether I missed something or I'm very very dumb. :wallbash: Worked like a charm! :dance: Link to comment Share on other sites More sharing options...
Reneer Posted May 4, 2016 Share Posted May 4, 2016 Thank you sooooooo much!!!!! I just spent about three or four hours trying to figure this out! Reading tutorials, watching videos and ether I missed something or I'm very very dumb. :wallbash: Worked like a charm! :dance:Don't worry, it confused the heck out of me too when I first started writing scripts for Skyrim. Link to comment Share on other sites More sharing options...
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