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Automatron modifiable synths


ZoeyKillgore

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i was really impressed with the automatron dlc, but i felt like it was missing something, so why not add the gen 1 and 2 synths to the workbench, that way you can give weapons to your robots, and theyll actually use them because they have humanoid hands, make synth companions that can wear the armor you give them, make upgraded synths with better armor and abilities. i would really appreciate it if someone would do this

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I would love to see the robots from Robco Certified brought over to Automatron for parts, along with Gen 1 & 2 Synths.

 

Seriously? Who doesn't want a safe on RoboBrain treads as a traveling companion? Or a stove that spits out rads? And I don't even know what that thing is, on the first picture on the left, to the furthest left IN the picture. But it looks ominous.

 

As for mods on Synth parts, just make the Synth Armor (for that particular slot) an optional add-on, and of course separate the Synth Arms from the Synth hands so you can throw on a Protectron Claw, instead, if you'd like. Otherwise Synth hands could just hold any weapons you equip them with as a companion.

 

And lastly? I would really, really like to see Liberty Prime brought down to scale so we can use his head/torso/arms/legs/voice, too.

 

The assets are there, if TalkieToaster chooses to share them (or take something like this on).

And this would be a great way to not only turn the DLC into something even more amazing, but to also show Bethesda "how it's done," as it were.

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