avianrave Posted July 17, 2011 Share Posted July 17, 2011 Hey, I've been making a worldspace, and I have run into a little trouble that I can't seem to find an answer to. I want to package all my files into a BSA archive. I've ran into issues in the past getting voices to work, and never succeeded. Now I have a bigger problem, the LOD won't load from the BSA archive. So far as of now, I have these results 1 - All files in their respective folder tree. LOD and static collections load. 2 - All files are in the my .BSA archive. Static collections load fine, but LOD does not load at all. 3- No files in my data folder (in a BSA archive or in the folder tree). The LOD and static collections do not load. I believe that these is something that I need to edit into the BSA file or something to get the LOD to work. The static collections show me that the game is reading the BSA archive. Also, if there is a similar fix that works for getting voices to work from a BSA archive, then I would really appreciate it. Link to comment Share on other sites More sharing options...
lMonk Posted July 17, 2011 Share Posted July 17, 2011 The BSA archive contains 'flags' that inform the game which file types are packed inside.This is a bug in FnvMM, it isn't set to recognize these file types. In OGG's case, it hasn't been used before in FO3 and the BSA tool FnvMM hasn't been updated since. about LOD... where ARE the lod files in FNV? Link to comment Share on other sites More sharing options...
avianrave Posted July 17, 2011 Author Share Posted July 17, 2011 Ah, I see. The LOD is stored in data\meshes\landscape\lod\'your world space'\ which includes all terrain meshes and up to two subfolders: blocks and trees for LOD objects and LOD trees, respectivelydata\textures\landscape\lod\'your world space'\ which contains diffuse, diffusegenerated (if you have not converted it to the diffuse folder), normals and possibly blocks for LOD objectsdata\LODSettings (remove the file for your worldspace only)source\textures TG\landscape\lod\'your world space'\ which contains all of the generated textures for terrain, objects, and trees which you should have moved or copied to your textures folder during the first pass. The source directory is located in your main Bethesda Softworks directory. http://geck.bethsoft.com/index.php/World_LOD does a good job explaining it. http://www.newvegasnexus.com/downloads/file.php?id=36693 has most of the files needed to generate LOD objects. Link to comment Share on other sites More sharing options...
Jeux Posted December 30, 2011 Share Posted December 30, 2011 I'm also stumped on this. Having to create a data folder solely for LODs alongside my main bsa file for packaging isn't very convenient. Both the mod author and the mod user must roll through that burden if done that way. Link to comment Share on other sites More sharing options...
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