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Cait Affinity _appears_ to be bugged


EvilGeoff

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Here's a thought, if someone familiar enough with the modding process can provide some insight. I read somewhere that the FO4 companion system was originally being developed to look like the companion system in FO: New Vegas - you could have one human companion and one non-human. But somewhere along the development process, Bethesda canned that for using one companion at a time. And rather than re-write the whole system they just wrote out the way the companions get called. Following with me so far? Good.

Now, I can't confirm this with other players who are having this bug (at least not yet), but I've switched back and forth between human companions, who like and dislike character actions, and Dogmeat, who does not react to character actions at all. What if the game bugs, and the companion doesn't switch from Dogmeat mode to human mode? Likes and dislikes would stop occurring, yes? Does that make sense at all?.

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Another bump - anyone with companions suddenly not liking or disliking things please report that issue to the above link and to Bethesda.

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Okay, more clues... Someone on XBOX one reports having the same issue after running with ADA as a companion for a long time. If anyone is experiencing this lock up of the affinity on their companions, especially if you experience it after using Dogmeat or another non-human companion, please report it to Bethesda and to folks working on the Unofficial FO4 Patch - http://afkmods.iguanadons.net/index.php?/tracdown/issue/20388-companion-affinity-bug/#comment_47909

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