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Companions Won't Wait Far Away


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Yeah. Hi. Whenever I tell one of my companions to wait, they do so. But the moment I leave the cell they're in, such as going through a door to another area of a building, they automatically fire themselves back to their hiring positions. It also does this if I tell them to wait somewhere and walk just a few yard away, even if it's in the same cell.

 

Any idea what's causing this? I don't add any new mods lately. It just started doing this a week or so ago, and I can't figure out why...

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I actually, don't have this issue. As a matter of fact, it's the first time I've even heard of it. Have you modded ED-E or other vanilla companions recently? Edited by GothikaGeist
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Validating never hurts but you may find a continual one file needed then downloaded again and again. This has been happening to me since 1.2 though it usually never affected gameplay.

 

I had a similar problem to yours after the 1.4 patch too. I went back to HQ to drop off NV Jessi and Veronica, told them to wait, left the building and there they were next to me again (Jessi sitting on an imaginary chair!). I found no way to correct it (had to start a new game) and later found out that the changes they made with the last two patches (that forced them to revise the GECK) are causing many companion problems. I was surprised that it would effect the vanilla companions too but that's probably because I picked them up before the last two patches. I'm afraid we'll just have to wait it out until some one figures out a solution (nothing I've done works so far and I haven't found any other solutions yet.) (And not for lack of looking!)

 

[Oh, log on to Steam, go to Library, right click Fallout New Vegas, left click Properties, left click on Local Files, Left click on Verify Integrity of Game Cache and let it do its thing.]

Edited by maboru
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