khalkists Posted May 5, 2016 Share Posted May 5, 2016 An idea I had while viewing Ironman Survival Tweaks (check it out). All the intimidation perks would be enabled in combat, and work with 100% success.In exchange, they would use a (variable) portion of your AP, based on the difference between your, and your enemy's level. Significantly weaker enemies would cost very little AP, letting you theoretically pacify an entire group; whereas high level enemies may not fall within your range at all.It would put the perk outside the control of RNG and into the player's hands. Also would make a pacifist run way more viable. Link to comment Share on other sites More sharing options...
Ekayne Posted May 6, 2016 Share Posted May 6, 2016 +1 sounds legit. Link to comment Share on other sites More sharing options...
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