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AP-based Intimidation/Wasteland Whisperer/Robotics Expert


khalkists

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An idea I had while viewing Ironman Survival Tweaks (check it out).

 

All the intimidation perks would be enabled in combat, and work with 100% success.

In exchange, they would use a (variable) portion of your AP, based on the difference between your, and your enemy's level.

 

Significantly weaker enemies would cost very little AP, letting you theoretically pacify an entire group; whereas high level enemies may not fall within your range at all.

It would put the perk outside the control of RNG and into the player's hands. Also would make a pacifist run way more viable.

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