DaemonGrin Posted May 5, 2016 Share Posted May 5, 2016 I am looking at using a texture replacer for the pipboy (there are several great ones) and was curious. With the new way textures are handled is the player pipboy unique on it's own? Meaning do I just need to slap the textures in the appropriate folders and only the players pip will be affected (have a feeling this affects all) or do I need to create new materials and apply the new mats in CK? Do I need to go a step further and switch all the material paths in the model? or even further the material and texture paths in the nif? EDIT - Answered my own question. Been starring at the CK for awhile wondering why I had no material swap options for the pipboy......Needed to create the material swap object :whistling: I'm really digging this new texturing setup though it's a little head scratching at first. Thanks,Geoff Link to comment Share on other sites More sharing options...
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