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Newly added NPCs have mismatching skin regardless of archive inval


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Hi! Got a serious issue.

 

Basically I made a new set of NPCs but the skin isn't matching the face.

 

I did Archive Invalidation. I did the .ini stuff. It makes no difference.

 

What's strange is that only the new NPCs have mismatching skin

 

They talk about the same issue here:

https://forums.nexusmods.com/index.php?/topic/587550-creation-kit-npc-facial-textures-help/page-2

 

It has nothing to do with Archive Invalidated or .ini changes

 

So here's my problem. I basically have 2 files.

 

The first is called New Vegas Redesigned 4.esm

The second is called New Vegas Redesigned 4.esp

 

Now when I change the .esp to a master, it fixes the skin issue but I don't want it to be a master. How do I make the skin match?

http://i.imgur.com/RhNVF77.png

 

Also the Control + F4 method shown in the link above doesn't work.

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That's just the way it works. If you want to avoid the mismatched skin bug you have to always define your NPCs in an ESM file.

 

ESM files have their own problems. If you make changes to existing objects (not defined in your mod), that change is often ignored. So what you often end up with is needing both an ESM and an ESP for your mod.

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Guest deleted2630050

You could put an ESM flag on your .esp file with FNVEdit. You can revert it back to a normal .esp whenever you want if more edits are needed.

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Ok so had a long chat with RoyBatty and he helped me to fix the problem. I now know how to merge .esp and .esm files and fixed the skin issue. The only thing that I'm trying to figure is how to copy dialogue without it changing the file names.

So as an example, if I create an NPC and add audio and lipsyncing, that file name will change when I merge the files.

http://i.imgur.com/sDVmotp.png

 

This is what he wrote:

 

If the lines are already in FalloutNV.esm , the filenames will remain the same and the audio files will need to be in the sound\voices\FalloutNV.esm folder

If the lines are in FalloutNV.esm and you change the voicetype then the sub folder (voicetype) in which they go in will change.

If the lines are new and in your mod then the filenames will be what GECK says for your mod and the audio files will need to be in the sound\voices\nameofyourmod.esm folder

If someone else is writing dialogue, you shouldn't name the files until you have merged them into your master. I suggest having all of it in your master to avoid using multiple directories.

Is there a workaround for this? I swear..there has to be a better way to copy dialogue from NPCs without it changing the file names

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