seekingthesun Posted May 6, 2016 Share Posted May 6, 2016 I've been try to convert a weapon. I'd like to impose a pistol holding pose to what was originally a rifle. What governs this? Link to comment Share on other sites More sharing options...
TrickyVein Posted May 6, 2016 Share Posted May 6, 2016 Keywords. Link to comment Share on other sites More sharing options...
seekingthesun Posted May 6, 2016 Author Share Posted May 6, 2016 I know that. How could change the weapon's position while retaining the animations? Link to comment Share on other sites More sharing options...
TrickyVein Posted May 6, 2016 Share Posted May 6, 2016 A weapon's animations are the weapon's position. Keywords that begin with Anims followed by <whatever> are what determine how the weapon is held. Build reference info in xEdit and you can see exactly which keywords weapons use which match what you're trying to do. Link to comment Share on other sites More sharing options...
Recommended Posts