daninthemix Posted July 18, 2011 Share Posted July 18, 2011 I beseech you, please help me troubleshoot this. It will crash as I'm running (specifically, running use a FOSE run mod) across the wasteland, usually about 10 mins into a game. Mods: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmProject Beauty.esmVault 101 Revisited.esmApocalypse Armory.esmMart's Mutant Mod.esmDCInteriors_ComboEdition.esmRepublic of Dave Expansion Mod.esmDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espCASM.espDK_BulletTime.espSprint Mod.espNotSoFast.espHeirApparent.espPLweightadjust.espBusworldV1.05d.esprichvendors.espUndergroundHideout.espMore2Megaton.espMegaton House and Theme Overhaul.espGhoul Mansion v3.1.espBig Town Overhaul.espCanterbury Commons Interiors Embiggened.espApocalypse Armory.espApocalypse Armory - DLC Enhancements.espApocalypse Armory - Optional Historical Names.espMPammo.espVashDeagleV5.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.espOwned!.espFellout-pipboylight.espFellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFellout-PointLookout.espFellout-Zeta.espgunwithnoname.espAS50.espArmageddonVATSAutoaimfixonly.espBetter DC Weather Dark - 100.espCheaterTerminalENG.espFN SCAR.espTrader100%Repair.espBMDD's World Strongest Man Perk.espNight Vision Sunglasses.espRepublic of Dave Expansion Mod.espOMFG.esp Total active plugins: 61Total plugins: 62 I'm using Fallout Stutter Remover for the Fast Exit option (without which I ALWAYS get a C2D on exit). The ini is currently: bManageFPS = 0 bHookCriticalSections = 1 bHookLightCriticalSections = 1 bHookHashtables = 1 bReplaceHeap = 1 bLogToConsole = 0 bFix64Hertz = 1 bFastExit = 1 bFlushLog = 1 iSchedulingResolution = 1 iMainHookPoint = 1 And finally, Fallout.ini looks like this: [General]SStartingCell=SCharGenQuest=0001f388SStartingCellY=SStartingCellX=SStartingWorld= STestFile10=STestFile9=STestFile8=STestFile7=STestFile6=STestFile5=STestFile4=STestFile3=STestFile2=STestFile1=Fallout3.esm sEssentialFileCacheList=Data\Fallout.esm|Data2\Fallout.esm, Data\Music\Special\MainTitle.mp3, Data\Fallout - Sound.bsa|Fallout - Sound.bsa, Data\Fallout - Voices.bsa|Fallout - Voices.bsa, Data\Fallout - MenuVoices.bsa|Fallout - MenuVoices.bsasUnessentialFileCacheList=Data\Fallout - Meshes.bsa|Data2\Fallout - Meshes.bsa, Data\Fallout - Textures.bsa|Data2\Fallout - Textures.bsa, Data\Music\Dungeon\*.xma, Data\Music\Base\*.mp3, Data\Music\Battle\*.mp3, Data\Music\Explore\*.mp3, Data\Music\Public\*.mp3, Data\Music\SpecialbPreCullActors=1bTaskletActorSceneGraphUpdates=0bTaskletActorAnimMovementUpdates=1bAnimationUseBlendFromPose=1bEnableProfile=0bDrawSpellContact=0bRunMiddleLowLevelProcess=1iHoursToSleep=3bActorLookWithHavok=0SMainMenuMusicTrack=special\maintitle.mp3bUseEyeEnvMapping=1bFixFaceNormals=0bUseFaceGenHeads=1bFaceMipMaps=1bFaceGenTexturing=1SBetaCommentFileName=\\vault\Fallout\Fallout3\Beta_Comment.txtbDefaultCOCPlacement=0uGridDistantCount=20uGridsToLoad=5fGlobalTimeMultiplier=1.0000bNewAnimation=1bFixAIPackagesOnLoad=0bForceReloadOnEssentialCharacterDeath=1bKeepPluginWhenMerging=0bCreate Maps Enable=0SLocalSavePath=Saves\SLocalMasterPath=Data\bDisableDuplicateReferenceCheck=1bTintMipMaps=0uInterior Cell Buffer=12uExterior Cell Buffer=144iIntroSequencePriority=3bPreloadIntroSequence=1fStaticScreenWaitTime=3.0000SMainMenuMovieIntro=SIntroSequence=sIntroMovie=iFPSClamp=60bRunVTuneTest=0STestFile1=bActivateAllQuestScripts=0bUseThreadedBlood=0bUseThreadedMorpher=0bBorderRegionsEnabled=1bDisableHeadTracking=0bTrackAllDeaths=0uiFaceGenMaxEGTDataSize=67108864uiFaceGenMaxEGMDataSize=67108864bPreemptivelyUnloadCells=0iNumBitsForFullySeen=248iPreloadSizeLimit=104857600bUseHardDriveCache=0bEnableBoundingVolumeOcclusion=1bDisplayBoundingVolumes=0bUseThreadedTempEffects=1bUseThreadedParticleSystem=0bExternalLODDataFiles=1bCheckCellOffsetsOnInit=0uGridDistantTreeRange=5bCreateShaderPackage=0bWarnOnMissingFileEntry=0bAllowScriptedAutosave=0uGridDistantTreeRangeCity=4uGridDistantCountCity=4iSaveGameBackupCount=1bDisplayMissingContentDialogue=1SSaveGameSafeCellID=2AEEAbUseThreadedAI=1bChangeTimeMultSlowly=1bCheckPurgedTextureList=0bAnimateDoorPhysics=0sLanguage=ENGLISHbLoadFaceGenHeadEGTFiles=1iRenderingThread2HWThread=1iRenderingThread1HWThread=0iHWThread6=5iHWThread5=5iHWThread4=5iHWThread3=4iHWThread2=4iHWThread1=4bDebugSpectatorThreats=0fLODActorAvoidanceDistance=500.0000bTaskletTempEffectsUpdate=0bDisableAutoVanityMode=0fZoom3rdPersonSnapDist=50.0000bShowGunTarget=0bRunActorMovementDuringRendering=1bRunDetectionDuringRendering=1iAIThread2HWThread=4iAIThread1HWThread=3bUseMovementBlockedPackage=0bDisableAllGore=0bTaskletCellTransformsUpdate=1bTaskletActorHavokSync=1bShowCheckMemoryOutput=0fDegradeTexturesDistance=2500.0000fUpgradeTexturesDistance=1500.0000bUseMyGamesDirectory=1bCRTMemoryChecks=0bAlwaysActive=0bFadeInScreenShot=0bRenderLocalMapContinually=0uiEGTClampSize=30bUseMultibounds=1fAnimationDefaultBlend=0.2000fAnimationMult=1.0000bUseOptimizedTextureLoading=1bQueueWarnings=0bShowLoadingAreaMessage=0iNumHWThreads=2 [Display]fDecalLifetime=10.0000bEquippedTorchesCastShadows=0bReportBadTangentSpace=0bStaticMenuBackground=1bForcePow2Textures=0bForce1XShaders=0bHighQuality20Lighting=0bAllow20HairShader=1bAllowScreenShot=1iMultiSample=0bDoTallGrassEffect=1bForceMultiPass=1bDoTexturePass=1bDoSpecularPass=1bDoDiffusePass=1bDoAmbientPass=1bImageSpaceEffects=1bDoCanopyShadowPass=1bDrawShadows=0bUseRefractionShader=1bUse Shaders=1iNPatchNOrder=0iNPatchPOrder=0iNPatches=0iLocation Y=5iLocation X=5bFull Screen=1iAdapter=0iScreenShotIndex=0SScreenShotBaseName=ScreenShotiAutoViewMinDistance=2000iAutoViewHiFrameRate=40iAutoViewLowFrameRate=20bAutoViewDistance=0fDefaultFOV=75.0000fNearDistance=5.0000fFarDistance=1000.0000iDebugTextLeftRightOffset=80iDebugTextTopBottomOffset=20bShowMenuTextureUse=1fLightLODDefaultStartFade=1000.0000fLightLODRange=500.0000fLightLODMinStartFade=200.0000fLightLODMaxStartFade=3500.0000fShadowLODDefaultStartFade=200.0000fShadowLODRange=200.0000fShadowLODMinStartFade=100.0000fShadowLODMaxStartFade=1000.0000fSpecularLODDefaultStartFade=500.0000fSpecularLODRange=300.0000fSpecularLODMinStartFade=200.0000fSpecularLODMaxStartFade=2000.0000fGamma=1.0000bAllow30Shaders=0iTexMipMapMinimum=0bDoStaticAndArchShadows=0bDoActorShadows=1fNoLODFarDistancePct=1.0000fNoLODFarDistanceMax=10240.0000fNoLODFarDistanceMin=100.0000fEyeEnvMapLOD2=800.0000fEyeEnvMapLOD1=500.0000fEnvMapLOD2=1800.0000fEnvMapLOD1=1500.0000fGammaMax=0.6000fGammaMin=1.4000iMaxDecalsPerFrame=10iActorShadowCount=4bIgnoreResolutionCheck=0fSpecualrStartMax=1000.0000fSpecularStartMin=0.0000iActorShadowIntMax=10iActorShadowIntMin=0iActorShadowExtMax=10iActorShadowExtMin=0bDynamicWindowReflections=1fShadowFadeTime=1.0000iPresentInterval=1bDecalsOnSkinnedGeometry=1uVideoDeviceIdentifierPart4=0uVideoDeviceIdentifierPart3=0uVideoDeviceIdentifierPart2=0uVideoDeviceIdentifierPart1=0iShadowFilter=0bAllowPartialPrecision=1iShadowMapResolution=256bShadowsOnGrass=0bActorSelfShadowing=0iActorShadowCountInt=2iActorShadowCountExt=2fPipboy1stPersonFOV=47.0000fDefault1stPersonFOV=55.0000bLODNoiseAniso=1iMaxAnisotropy=8fLandLOFadeSeconds=15.0000bDoTestHDR=0bDo30VFog=1fDefaultWorldFOV=75.0000fScopeScissorAmount=0.3000bUseSunbeams=0SDebugText=VATSbUseFakeFullScreenMotionBlur=0bUseResolvableDepth=1fLODNoiseMipBias=0.0000bMTRendering=0fSkinnedDecalLOD2=800.0000fSkinnedDecalLOD1=500.0000fSkinnedDecalLOD0=300.0000fDecalLOD0=800.0000 [Controls]bAlwaysRunByDefault=1bBackground Mouse=0bBackground Keyboard=1iLanguage=0fForegroundMouseAccelBase=0.2000fForegroundMouseAccelTop=50.0000fForegroundMouseBase=0.2000fForegroundMouseMult=4.0000bUse Joystick=1fPlayerCharacterTurnMult=0.0200iXenonVertLookAccel=2iXenonHorizLookAccel=2fXenonMinLookSpeed=0.0500fForwardBias=1.7000fJoystickLookLRMult=0.0200fJoystickLookUDMult=0.0200fJoystickMoveLRMult=1.0000fJoystickMoveFBMult=1.0000iJoystickLookLeftRight=3iJoystickLookUpDown=6iJoystickMoveLeftRight=1iJoystickMoveFrontBack=2fMaxAnalogRunSpeed=1.0000fMinAnalogRunSpeed=0.7000fMaxAnalogWalkSpeed=1.8000fMinAnalogWalkSpeed=0.1000fAnalogRunZonePercent=0.8000fAnalogMaxRunZonePercent=0.9500fUFOCamSpeedMult=1.0000fXenonMenuStickSpeedPlayerRotMod=3000.0000fXenonMenuStickSpeedMaxMod=5.0000fXenonMenuDpadRepeatSpeed=25.0000fXenonMenuStickSpeed=300.0000iXenonMenuStickDeadZone=20000fXenonMenuMouseXYMult=0.0003 [Water]bUseWaterShader=1bUseWaterReflections=1bUseWaterRefractions=1bUseWaterDepth=1bUseWaterHiRes=0bUseWaterDisplacements=1bUseWaterLOD=1bReflectExplosions=0bAutoWaterSilhouetteReflections=1bForceHighDetailReflections=0bForceLowDetailReflections=0fTileTextureDivisor=4.7500fSurfaceTileSize=2048.0000fNearWaterOutdoorTolerance=1024.0000fNearWaterIndoorTolerance=512.0000fNearWaterUnderwaterVolume=0.9000fNearWaterUnderwaterFreq=0.3000uNearWaterPoints=8uNearWaterRadius=1000uSurfaceFPS=12iWaterNoiseResolution=256fRefractionWaterPlaneBias=3.0000SSurfaceTexture=waterbUseBulletWaterDisplacements=1fInteriorWaterReflectionThreshold=10.0000fExteriorWaterReflectionThreshold=300.0000uMaxInteriorWaterReflections=4uMaxExteriorWaterReflections=2fWaterGroupHeightRange=10.0000fWadingWaterTextureRes=512.0000fWadingWaterQuadSize=2048.0000bForceHighDetailLandReflections=0bUsePerWorldSpaceWaterNoise=1bUseWater=1 [Audio]fASFadeInTime=3.0000fASFadeOutTime=10.0000fRegionLoopFadeInTime=5.0000fRegionLoopFadeOutTime=5.0000fAudioDebugDelay=0.0000bEnableAudio=1bEnableAudioCache=1bMultiThreadAudio=0bEnableEnviroEffectsOnPC=0; cache sizes in kilobytesiAudioCacheSize=2048iMaxSizeForCachedSound=256bUseAudioDebugInformation=1fAudioDebugDelay=0.0000fDefaultMasterVolume=1.0000fDefaultFootVolume=0.5000fDefaultMusicVolume=0.3000fDefaultRadioVolume=0.5000fDefaultEffectsVolume=1.0000fDefaultVoiceVolume=0.7500iMaxImpactSoundCount=32fMaxFootstepDistance=1100.0000fPlayerFootVolume=0.6500iCollisionSoundTimeDelta=150iRadioUpdateInterval=250fMinSoundVel=90.0000fDialogMinDistance=125.0000fDialogMaxDistance=1800.0000fMainMenuMusicVolume=0.6000fDBVoiceAttenuationIn2D=2.0000fCollisionSoundHeavyThreshold=60.0000fDialogueFadeDecibels=6.0000fDialogueFadeSecondsIn=2.0000fDialogueFadeSecondsOut=1.0000fDialogueHeadPitchExaggeration=2.0000fDialogueHeadRollExaggeration=2.0000fDialogueHeadYawExaggeration=2.0000fHardLandingDamageThreshold=500.0000fWoodMediumMassMin=7.0000fWoodLargeMassMin=15.0000fStoneMediumMassMin=5.0000fStoneLargeMassMin=30.0000fEarthMediumMassMin=5.0000fEarthLargeMassMin=30.0000fSkinMediumMassMin=5.0000fSkinLargeMassMin=30.0000fMetalMediumMassMin=8.0000fMetalLargeMassMin=25.0000fRadioDialogMute=0.5000fFilterDistortionGain=-7.5000fFilterPEQGain=-15.0000fFilterdBAttenuation=11.5000iVoiceDecodeBufferSize=32768iMaxFX=128iAudioHWThread=2iAttenuationDialogMenuMute=3000iAttenuationEffectiveSilence=9000fLargeWeaponSpeedMax=0.9500fMediumWeaponSpeedMax=1.1000fLargeWeaponWeightMin=25.0000fMediumWeaponWeightMin=8.0000fGlassLargeMassMin=25.0000fGlassMediumMassMin=8.0000fChainLargeMassMin=30.0000fChainMediumMassMin=5.0000fCreatureRadioMax=2000.0000fCreatureRadioMin=200.0000fRadioStaticAtOuterRadiusPct=0.1000iRadioStationTimeout=1000iMusicSynchOverride=0iMusicTransitionInMS=1000 [Pathfinding]bDrawPathsDefault=0bPathMovementOnly=0bDrawSmoothFailures=0bDebugSmoothing=0bSmoothPaths=1bSnapToAngle=0bDebugAvoidance=0bDisableAvoidance=0bBackgroundPathing=1bUseObstacleAvoidance=1bBackgroundNavmeshUpdate=1fRotationSpeedIncrease=0.4363fCreatureCombatTurnSpeedScale=1.2500fCreatureTurnSpeedScale=1.2500fAICombatTurnSpeedScale=2.5000fAITurnSpeedScale=1.5000fAvoidanceAvoidAllRadius=100.0000fRepathingWaitDistance=20.0000fRunningWiderConeAngle=30.0000fAvoidanceWiderConeAngle=60.0000fAvoidanceConeAngle=45.0000fAvoidanceDetectionTime=0.5000fAvoidanceTimeCheck=0.7500fAvoidanceIgnoreMinTime=2.5000fAvoidanceIgnoreTime=5.0000fAvoidanceMinWaitTime=0.2500fAvoidanceDefaultWaitTime=5.0000bUseFartherCheckForAvoidance=0bUseActorAvoidance=1bDrawPathBounds=0bUseAlternateSmoothingForPrime=1bUseRayCasts=1bUseOldPathSmoothing=0bRebuildPathIfSmootherFailed=1bCreateDebugInfo=0bUsePathSmoothing=1bUseStraightLineCheckFirst=1bCutDoors=1fObstacleUpdateDeltaWhenUnknown=5.0000fObstacleUpdateDeltaWhenMoving=1.0000fPOVSmootherAvoidNodeCost=7.0000bSelectedPathDrawAvoidNodes=0 [MAIN]bEnableBorderRegion=1fLowPerfCombatantVoiceDistance=1000.0000iDetectionHighNumPicks=40fQuestScriptDelayTime=5.0000bCloneModelsInBackground=0iLastHDRSetting=-1SDefaultTexAtlas=Interface\InterfaceShared.taifAvoidanceAvoidNodeCost=2.0000iLowProcessingMilliseconds=2fPC360ControllerMouseYMult=-1600.0000fPC360ControllerMouseXMult=1600.0000iConcentricLengthMaxVeryHard=200iConcentricLengthMaxHard=200iConcentricLengthMaxAverage=200iConcentricLengthMaxEasy=200iConcentricLengthMaxVeryEasy=200iConcentricLengthMinVeryHard=200iConcentricLengthMinHard=200iConcentricLengthMinAverage=200iConcentricLengthMinEasy=200iConcentricLengthMinVeryEasy=200iSweetSpotLengthMaxVeryHard=25iSweetSpotLengthMaxHard=50iSweetSpotLengthMaxAverage=100iSweetSpotLengthMaxEasy=200iSweetSpotLengthMaxVeryEasy=400iSweetSpotLengthMinVeryHard=25iSweetSpotLengthMinHard=50iSweetSpotLengthMinAverage=100iSweetSpotLengthMinEasy=200iSweetSpotLengthMinVeryEasy=400bPrimitivesOn=0bUseWaterHDR=1 [HAVOK]bDisablePlayerCollision=0fJumpAnimDelay=0.7500bTreeTops=0iSimType=1bPreventHavokAddAll=0bPreventHavokAddClutter=0fMaxTime=0.0160bHavokDebug=0fRF=1000.0000fOD=0.9000fSE=0.3000fSD=0.9800iResetCounter=5fMoveLimitMass=95.0000iUpdateType=0bHavokPick=0fCameraCasterSize=10.0000iHavokSkipFrameCountTEST=0iNumHavokThreads=1fChaseDeltaMult=0.0500bAddBipedWhenKeyframed=1fQuadrupedPitchMult=1.0000iEntityBatchRemoveRate=100iMaxPicks=40fCharControllerWarpDistSqr=6000000.0000bWONameSync=1iNumThreads=1iMinNumSubSteps=8fTimePerSubStep=0.0080fCameraCasterPlayerSize=1.0000bAutoWaterUsesHavokShapes=0fCameraCasterFadeSittingRadius=45.0000fMaxPickTimeDebugVATS=0.6000fMaxPickTimeDebug=0.0600fMaxPickTimeVATS=0.0300fMaxPickTime=0.0030 [RagdollAnim]bRagdollFeedback=1fCameraDist=1000.0000fHierarchyGain=0.1700fVelocityDamping=0.0000fAccelerationGain=1.0000fVelocityGain=0.6000fPositionGain=0.0500fPositionMaxLinearVelocity=14.0000fPositionMaxAngularVelocity=18.0000fSnapGain=0.1000fSnapMaxLinearVelocity=3.0000fSnapMaxAngularVelocity=0.3000fSnapMaxLinearDistance=0.3000fSnapMaxAngularDistance=1.0000fDetectionUpdateTimeSec=5.0000fImpulseLimit=1500.0000fDesiredVel=15.0000bPoseMatching=1bLookIK=1bGrabIK=1bFootIK=1bRagdollAnim=1 [FootIK]fOnOffGain=0.5000fGroundAscendingGain=0.4000fGroundDescendingGain=0.4000fFootRaisedGain=0.9000fFootPlantedGain=1.0000bFootPlacementOn=1fPelvisUpDownBias=0.7500fPelvisOffsetDamping=0.2000fVertErrorGain=0.5000fOriginalGroundHeightMS=-0.1100fAnkleOffset=0.2000fRagdollFeedback=0.7000bRigidBodyController=1fMaxFootCastMilliSec=0.6000fMaxStepVertError=3.5000fControllerTetherLen=6.0000iNumFramesFootEaseOut=30 [LookIK]fLookAtTargetGain=0.3fLookAtGain=0.045fEaseAngleShutOff=0.5000fAngleMaxEase=1.0000fAngleMax=3.5000fMinTrackingDist=12.0000fMaxTrackingDist=1500.0000 [interface]fKeyRepeatInterval=50.0000fKeyRepeatTime=500.0000fActivatePickSphereRadius=16.0000fMenuModeAnimBlend=0.0000iSafeZoneXWide=15iSafeZoneYWide=15iSafeZoneX=15iSafeZoneY=15bAllowConsole=1bActivatePickUseGamebryoPick=0bUseFuzzyPicking=1fMenuBGBlurRadius=2.0000fMenuPlayerLightDiffuseBlue=0.8000fMenuPlayerLightDiffuseGreen=0.8000fMenuPlayerLightDiffuseRed=0.8000fMenuPlayerLightAmbientBlue=0.2500fMenuPlayerLightAmbientGreen=0.2500fMenuPlayerLightAmbientRed=0.2500iMaxViewCasterPicksGamebryo=10iMaxViewCasterPicksHavok=10iMaxViewCasterPicksFuzzy=5fInterfaceTintB=0.8824fInterfaceTintG=0.9843fInterfaceTintR=0.6314bUseImageSpaceMenuFX=0 iSystemColorTerminalRed=33iSystemColorTerminalGreen=231iSystemColorTerminalBlue=121 iSystemColorSystemRed=26iSystemColorSystemGreen=255iSystemColorSystemBlue=128 iSystemColorMainMenuRed=199iSystemColorMainMenuGreen=255iSystemColorMainMenuBlue=165 iSystemColorPipboyRed=26iSystemColorPipboyGreen=255iSystemColorPipboyBlue=128 iSystemColorHUDAltRed=255iSystemColorHUDAltGreen=67iSystemColorHUDAltBlue=42 iSystemColorHUDMainRed=26iSystemColorHUDMainGreen=255iSystemColorHUDMainBlue=128 fRSMFaceSliderDefaultMin=-3.5000fRSMFaceSliderDefaultMax=3.5000 fPopUpBackgroundOpacity=0.8700fMenuBackgroundOpacity=0.7600bHideUnavailablePerks=0fDlgLookMult=2.0000fDlgLookAdj=-5.0000fDlgHeadingDegStop=0.2000fDlgHeadingDegStart=13.0000fDlgLookDegStop=0.2000fDlgLookDegStart=13.0000fDlgFocus=3.2000fRSMStartingZoom=0.7000fHUDShakeMult=10.0000 [Loading]sWelcomeScreen1=loading_screen01sWelcomeScreen2=loading_screen_bethsoftsWelcomeScreen3=loading_screen_BGSsWelcomeScreen4=loading_screen_legalsMainMenuBackground=main_backgroundsTitleMusic=MainTitlesInitialSound=fx\ui\loadscreen\initial\ui_loadscreen_initial.waviMaxScreens=4iMaxScreens_MainMenu=20fLoadingTextUpdateInterval=10.0000fLoadingBkgdUpdateInterval=10.0000fMainMenuBkgdUpdateInterval=10.0000fLoadingInitUpdateInterval=5.0000iNumLocationSpecificScreens=1 [Menu]fCreditsScrollSpeed=40.0000iConsoleTextYPos=940iConsoleTextXPos=80iConsoleVisibleLines=15iConsoleHistorySize=50rDebugTextColor=255,251,233iConsoleFont=2iDebugTextFont=3iConsoleLineSpacing=35 [GamePlay]bHealthBarShowing=0fHealthBarFadeOutSpeed=1.0000fHealthBarSpeed=80.0000fHealthBarHeight=4.0000fHealthBarWidth=40.0000fHealthBarEmittanceFadeTime=0.5000fHealthBarEmittanceTime=1.5000bAllowHavokGrabTheLiving=0bEssentialTakeNoDamage=1iDetectionPicks=21STrackProgressPath=\\vault2\Fallout\LevelData\bTrackProgress=0iActorsDismemberedPerFrame=2bInstantLevelUp=0 [Fonts]sFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fntsFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fntsFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fntsFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fntsFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fntsFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fntsFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fntsFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt [speedTree]iTreeClonesAllowed=1fCanopyShadowGrassMult=1.0000iCanopyShadowScale=512fTreeForceMaxBudAngle=-1.0000fTreeForceMinBudAngle=-1.0000fTreeForceLeafDimming=-1.0000fTreeForceBranchDimming=-1.0000fTreeForceCS=-1.0000fTreeForceLLA=-1.0000fTreeLODExponent=1.0000bEnableTrees=1bForceFullLOD=0fLODTreeMipMapLODBias=-0.7500fLocalTreeMipMapLODBias=-0.2500 [Debug]bDebugFaceGenCriticalSection=0bDebugFaceGenMultithreading=0bDebugSaveBuffer=0 [backgroundLoad]bBackgroundPathing=1bUseMultiThreadedFaceGen=1bBackgroundCellLoads=1iAnimaitonClonePerLoop=5bUseMultiThreadedTrees=1iExteriorPriority=50iBackgroundLoadFaceMult=200fBackgroundLoadingPerLoop=20.0000fBackgroundLoadClonedPerLoop=5.0000iBackgroundLoadExtraMaxFPS=20iBackgroundLoadExtraMinFPS=10iBackgroundLoadExtraMax=3000iBackgroundLoadExtraMin=5iBackgroundLoadExtraMilliseconds=2iBackgroundLoadTreeMilliseconds=7iBackgroundLoadMilliseconds=1iBackgroundLoadLoading=1bUseBackgroundFileLoader=0bBackgroundLoadLipFiles=0bLoadBackgroundFaceGen=0bLoadHelmetsInBackground=1iAnimationClonePerLoop=5bSelectivePurgeUnusedOnFastTravel=0bCloneModelsInBackground=0iPostProcessTaskWarningMilliseconds=20iPostProcessMillisecondsEditor=50iPostProcessMillisecondsLoadingQueuedPriority=20iPostProcessMilliseconds=5 [LOD]fLODLandDropAmount=230.0000fLodDistance=500.0000bUseFaceGenLOD=0iLODTextureTiling=2iLODTextureSizePow2=8fLODNormalTextureBlend=0.5000bDisplayLODLand=1bDisplayLODBuildings=0bLODPopTrees=0bLODPopActors=0bLODPopItems=0bLODPopObjects=0fLODFadeOutMultItems=3fLODFadeOutMultObjects=5fLODFadeOutMultActors=6fLODMultLandscape=1.0000fLODMultTrees=0.5000fLODMultActors=1.0000fLODMultItems=1.0000fLODMultObjects=5iFadeNodeMinNearDistance=500fLODFadeOutPercent=0.6000fFadeOutThreshold=0.3000fFadeInThreshold=0.7000fFadeInTimet=2.0fFadeOutTime=2.0000fDistanceMultiplier=1.0000fLODBoundRadiusMult=10.0000fObjectLODMax=15.0000fObjectLODMin=1.0000fObjectLODDefault=5.0000fItemLODMax=15.0000fItemLODMin=1.0000fItemLODDefault=2.0000fActorLODMax=15.0000fActorLODMin=2.0000fActorLODDefault=5.0000fTreeLODMax=2.0000fTreeLODMin=0.0200fTreeLODDefault=0.5000bLODUseCombinedLandNormalMaps=1bForceHideLODLand=0fLODLandVerticalBias=0.0000fTalkingDistance=1000.0000iBoneLODForce=-1fLODQuadMinLoadDistance=65536.0000bDisplayLODTrees=1bDisplayLODBuildings=1fLODFadeOutActorMultInterior=1.0000fLODFadeOutItemMultInterior=1.0000fLODFadeOutObjectMultInterior=1.0000fLODFadeOutActorMultCity=1.0000fLODFadeOutItemMultCity=1.0000fLODFadeOutObjectMultCity=1.0000fLODFadeOutActorMultComplex=1.0000fLODFadeOutItemMultComplex=1.0000fLODFadeOutObjectMultComplex=1.0000fFadeInTime=1.2000 [Weather]fSunGlareSize=800.0000fSunBaseSize=750.0000bPrecipitation=1fAlphaReduce=1.0000SBumpFadeColor=255,255,255,255SLerpCloseColor=255,255,255,255SEnvReduceColor=255,255,255,255 [Voice]SFileTypeLTF=ltfSFileTypeLip=lipSFileTypeSource=wavSFileTypeGame=ogg [Grass]iMinGrassSize=80bGrassPointLighting=0bDrawShaderGrass=1iGrassDensityEvalSize=2iMaxGrassTypesPerTexure=2fWaveOffsetRange=1.7500fGrassWindMagnitudeMax=125.0000fGrassWindMagnitudeMin=5.0000fTexturePctThreshold=0.0000fGrassMinStartFadeDistance=0.0000fGrassMaxStartFadeDistance=7000.0000fGrassDefaultStartFadeDistance=3500.0000fGrassFadeRange=1000.0000 [Landscape]bCurrentCellOnly=0bPreventSafetyCheck=0fLandTextureTilingMult=2.0000fLandFriction=2.5000iLandBorder2B=0iLandBorder2G=0iLandBorder2R=0iLandBorder1B=0iLandBorder1G=255iLandBorder1R=255SDefaultLandDiffuseTexture=DirtWasteland01.ddsSDefaultLandNormalTexture=DirtWasteland01_N.dds [bLightAttenuation]fQuadraticRadiusMult=1.0000fLinearRadiusMult=1.0000bOutQuadInLin=0fConstantValue=0.0000fQuadraticValue=16.0000fLinearValue=3.0000uQuadraticMethod=2uLinearMethod=1fFlickerMovement=8.0000bUseQuadratic=1bUseLinear=0bUseConstant=0 [blurShaderHDRInterior]fTargetLUM=1.0000fUpperLUMClamp=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fBrightScale=2.2500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1 [blurShaderHDR]fTargetLUM=1.0000fUpperLUMClamp=1.0000fGrassDimmer=1.5000fTreeDimmer=1.0000fEmissiveHDRMult=1.0000fEyeAdaptSpeed=0.5000fSunlightDimmer=1.5000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fBrightScale=2.2500fBrightClamp=0.2250fBlurRadius=7.0000iNumBlurpasses=1iBlendType=2bDoHighDynamicRange=1 [blurShader]fSunlightDimmer=1.0000fSIEmmisiveMult=1.0000fSISpecularMult=1.0000fSkyBrightness=0.5000fSunBrightness=0.0000fAlphaAddExterior=0.2000fAlphaAddInterior=0.7000iBlurTexSize=256fBlurRadius=0.0300iNumBlurpasses=1iBlendType=2bUseBlurShader=1 [GethitShader]fBlurAmmount=0.5000fBlockedTexOffset=0.0010fHitTexOffset=0.0050 [MESSAGES]bBlockMessageBoxes=0bSkipProgramFlows=1bAllowYesToAll=1bDisableWarning=1iFileLogging=0bSkipInitializationFlows=1bUseWindowsMessageBox=0 [DistantLOD]bUseLODLandData=0fFadeDistance=12288.0000iDistantLODGroupWidth=8 [GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information. SMasterMismatchWarning=One of the files that "%s" is dependent on has changed since the last save.This may result in errors. Saving again will clear this messagebut not necessarily fix any errors. [Archive]SMasterMiscArchiveFileName=Fallout - Misc.bsaSMasterVoicesArchiveFileName1=Fallout - Voices.bsaSMasterVoicesArchiveFileName2=Fallout - MenuVoices.bsaSMasterSoundsArchiveFileName=Fallout - Sound.bsaSMasterTexturesArchiveFileName1=Fallout - Textures.bsaSMasterMeshesArchiveFileName=Fallout - Meshes.bsaSInvalidationFile=iRetainFilenameOffsetTable=1iRetainFilenameStringTable=1iRetainDirectoryStringTable=1bCheckRuntimeCollisions=0bInvalidateOlderFiles=1bUseArchives=1SArchiveList=ArchiveInvalidationInvalidated!.bsa, Fallout - Textures.bsa, Fallout - Meshes.bsa, Fallout - Voices.bsa, Fallout - Sound.bsa, Fallout - MenuVoices.bsa, Fallout - Misc.bsa [CameraPath]iTake=0SDirectoryName=TestCameraPathiFPS=60SNif=Test\CameraPath.nif [Absorb]fAbsorbGlowColorB=1.0000fAbsorbGlowColorG=0.6000fAbsorbGlowColorR=0.0000fAbsorbCoreColorB=1.0000fAbsorbCoreColorG=1.0000fAbsorbCoreColorR=1.0000iAbsorbNumBolts=1fAbsorbBoltGrowWidth=0.0000fAbsorbBoltSmallWidth=7.0000fAbsorbTortuosityVariance=2.0000fAbsorbSegmentVariance=7.0000fAbsorbBoltsRadius=5.0000 [TestAllCells]bFileShowTextures=1bFileShowIcons=1bFileSkipIconChecks=0bFileTestLoad=0bFileNeededMessage=1bFileGoneMessage=1bFileSkipModelChecks=0bFileCheckModelCollision=0bFileControllerOnRoot=1bFileUnusedObject=0 [CopyProtectionStrings]SCopyProtectionMessage2=Insert the Fallout Disc.SCopyProtectionTitle2=Fallout Disc Not FoundSCopyProtectionMessage=Unable to find a CD-ROM/DVD drive on this computer.SCopyProtectionTitle=CD-ROM Drive Not Found [Pipboy]fBlurRadiusPipboy=3.5000fBlurIntensityPipboy=0.2500fScanlineScalePipboy=50bEnableFlickerPipboy=1bUsePipboyMode=1fLightEffectLightFadeDuration=500.0000fLightEffectFadeDuration=800.0000fScrollKnobRate=0.0015fScrollKnobIncrement=-0.1000fTabKnobMaxPosition=1.5000fTabKnobMinPosition=-0.5000fTabKnobMoveRate=0.0075fScanlineFrequencyPipboy=100.0000 [interfaceFX]fDefaultBurstDuration=200.0000fDefaultBurstIntensity=2.0000fMiniBurstDuration=200.0000fMiniBurstIntensity=1.5000 ;pulse effectfPulseBrightenIntensity=0.2500fPulseRadiusIntensity=0.5000fPulseRate=0.0006 ;pipboy menu transitionsfVertHoldChance=0.0800fShudderChance=0.2000 fScanlineScaleMenus=50.0000bEnableFlickerMenus=1bEnableScanlinesMenus=1bEnableScanlinesPipboy=1fBlurRadiusMenus=0.3000fBrightenMenus=1.7000fBrightenPipboy=1.3000bUseImageSpaceMenuFX=1fBlurIntensityHUD=1.2000fBlurRadiusHUD=2.0000fScanlineFrequencyHUD=0.0000 fScreenLightBaseIntensity=0.6000fScreenLightRadius=6.0000SScanlineTexture=Data\Textures\Pipboy3000\PipboyScanlines.ddsiDistortMaxInterval=4500fDistortDuration=500.0000fDistortHorizontalScale=1.0000fDistortVerticalScale=5.0000fDefaultScanlineFrequency=100.0000fDefaultBlurIntensity=0.2000fDefaultBlurRadius=0.3000fScreenLightVertHoldRate=0.0500fScreenLightPulseModifier=1.0000fScreenLightBurstModifier=0.2500fDefaultShudderFrequency=0.0500fDefaultShudderIntensity=0.0500fDefaultShudderDuration=250.0000fDefaultVertHoldSpeed=5.5000fDefaultVertHoldDuration=500.0000fBlurIntensityMenus=1.5000fScanlineFrequencyMenus=0.0000fHUDShudderDefaultIntensity=0.1000fHUDShudderDefaultDuration=500.0000fHUDShudderDefaultFrequencyY=0.0300fHUDShudderDefaultFrequencyX=0.0500bUseOptimizedMenuRendering=0bEnableMenuRenderDebugMode=0fMenuPackerBufferOverflowZone=15.0000fMenuPackerBufferSize=20.0000 [RenderedTerminal]bUseRenderedTerminals=1fRenderedTerminalFOV=0.1500fRenderedTerminalZoom=36.0000bDoRenderedTerminalScanlines=1fRenderedTerminalScanlineScale=130.0000fRenderedTerminalHPos=0.0000fRenderedTerminalVPos=0.3800fScreenLightBaseIntensity=1.2000fScreenLightRadius=80.0000fScreenLightColorR=0.6800fScreenLightColorG=0.7400fScreenLightColorB=0.6200 fRaceSexMenuHPos=0.0000fRaceSexMenuVPos=-0.6000fRaceSexMenuZoom=70.0000fRaceSexMenuScale=0.5000 [Decals]uMaxDecalCount=100bProfileDecals=0bDecalOcclusionQuery=1bSkinnedDecals=1bDecals=1bDecalMultithreaded=0bDebugDecals=0uMaxSkinDecalPerActor=3uMaxSkinDecals=24 [TerrainManager]fSplitDistanceMult=0.75fBlockMorphDistanceMult=0.70bUseNewTerrainSystem=1bUseDistantObjectBlocks=1fBlockLoadDistance=125000.0fDefaultBlockLoadDistanceLow=50000.0000fLowBlockLoadDistanceLow=25000.0000fHighBlockLoadDistanceLow=50000.0000fDefaultTreeLoadDistance=25000.0000fLowTreeLoadDistance=10000.0000fHighTreeLoadDistance=40000.0000bKeepLowDetailTerrain=1uTerrainTextureFadeTime=1000fDetailTextureScale=3.0000fMorphEndDistanceMult=0.6500fMorphStartDistanceMult=0.7000bUseDistantTrees=1uDistantTreeBlockCacheSizePerCell=1 [VATS]fVATSLightLevelMin=20.0000fVATSLightLevelMax=65.0000fVATSLightAngle=0.0000fVATSLightDistance=100.0000fVATSLightElevation=100.0000fVatsLightColorR=0.3500fVatsLightColorG=0.3500fVatsLightColorB=0.3500bVATSSmartCameraCheckDebug=0SScanlineTexture=Data\Textures\Pipboy3000\PipboyScanlines.ddsfVATSColorB=0.6270fVATSColorG=0.8230fVATSColorR=0.2560fVATSTargetPulseRate=0.0050fPulseRate=0.0005fPulseRadius=0.0500fPulseIntensity=0.3000fBurstIntensity=5.0000fBurstDuration=200.0000fScanModeScanlineFrequency=150.0000fScanModeVerticalScale=2.0000fScanModeDuration=250.0000iDistortMaxInterval=4500fDistortDuration=500.0000fDistortHorizontalScale=1.0000fDistortVerticalScale=5.0000fBlurIntensity=0.5000fBlurRadius=4.0000fScanlineFrequency=125.0000 [screenSplatter]bScreenSplatterEnabled=1bBloodSplatterEnabled=1[Online]bXenonLoadDownloadedContent=1uXenonPresenceUpdateInterval=600000[imagespace]bDoMotionBlur=1fRenderDepthMaxDepth=10000.0000bDoRadialBlur=1[RagdollFeedback]uiFeedbackTimeout=1500[GrabIK]fDriveGain=0.2500[Combat]bVATSProjectileDebug=0fProjectileDebugDuration=5.0000bProjectileDebug=0fDebugCombatProjectileLOSTime=5.0000bDebugCombatProjectileLOS=0fDebugCombatTextSize=0.5000bDebugCombatTextColorDark=0bDebugCombatThreats=0bDebugCombatTargets=0fLowPerfNPCTargetLOSTimer=1.0000fHiPerfNPCTargetLOSTimer=0.5000fLowPerfPCTargetLOSTimer=0.5000fHiPerfPCTargetLOSTimer=0.2500iMaxHiPerfNPCTargetCount=4iMaxHiPerfPCTargetCount=4bDebugCombatDetectionEvents=0bDisableCombatGroupStrategies=1bEncounterZoneTargetRestrict=1bDebugCombatSearch=0bDebugCombatGroupClusters=0bDebugCombatGroups2=0bDebugCombatGroups=0bDisableCombatDialogue=0bDebugCombatCoverSearch2=0bDebugCombatCoverSearchText=0bDebugCombatCoverSearch=0bDebugCombatCoverReservationsText=0bDebugCombatCoverReservations=0bDebugCombatUnreachableLocations=0bDebugCombatArea=0bDebugCombatGuardRadius=0bDebugCombatAttackerText=0fIronSightsZoomDefault=50.0000bIronSightsZoomEnable=1fAimChaseLookingMult=3.0000fAimDownDegrees=90.0000fAimUpDegrees=90.0000bDisableNPCAttacks=0bPlayHitLocationIdles=1bPlayStaggers=1iMaxHiPerfCombatCount=4fMinBloodDamage=1.0000fHitVectorDelay=0.4000iShowHitVector=0bDismemberOneLimb=0bVatsAlwaysHit=0bForceNPCsUseAmmo=0bAimSights=0bLaserSights=0[Pathing]fINIDetectDoorsForPathingTime=0.5000fFindClosestEdgesRadius=512.0000[HeadTracking]fUpdateDelayNewTargetSecondsMax=10.0000fUpdateDelayNewTargetSecondsMin=6.0000fUpdateDelaySecondsMax=1.5000fUpdateDelaySecondsMin=1.0000iUpdateActorsPerFrame=1bDisableHeadTracking=0[saveGame]bDisplayMissingContentDialogue=1bCopySaveGameToHostOrMemStick=0bOutputSaveGameScreenshot=0bAllowProfileTransfer=0iSaveGameBackupCount=1SSaveGameSafeMarkerID=32D4bAllowScriptedForceSave=1bAllowScriptedAutosave=1bUseSaveGameHistory=0[RenderedMenus]fRaceSexMenuDistortDuration=50.0000[surgery3D]fSurgeryPlayerDefaultScale=0.0900fSurgeryPlayerDefaultVPos=-9.9000fSurgeryPlayerDefaultHPos=2.7500fSurgeryPlayerZoom=30.0000fSurgerySkinVPos=0.0000fSurgerySkinHPos=-4.0000fSurgerySkinZoom=-75.0000fSurgerySkinScale=0.0500[Hacking]fHackingMinSkillVeryHard=100.0000fHackingMinSkillHard=75.0000fHackingMinSkillAverage=50.0000fHackingMinSkillEasy=25.0000fHackingMinSkillVeryEasy=0.0000[NavMeshGeneration]bGlobalNavMeshCheck=0[budgetCaps]bIncludeWaterInMNumberCalculations=1uActorMemoryBudgetCap=10485760uCityLODBudgetAdjustment=5242880uWastelandLODBudgetAdjustment=20971520uLoadedAreaNonActorMemoryBudgetCap=185597952fMaxMsUsagePerFrame=28.0000fMsHavokTriCount=0.0010fMsDecalCount=0.0010fMsLightCount=0.0100fMsLightExcessGeometry=0.0100fMsWaterCount=0.1000fMsTriangleCount=0.0001fMsGeometryCount=0.0100fMsEmittersCount=0.0100fMsParticlesCount=0.0010fMsAnimatedObjectsCount=0.0500fMsActiveRefCount=0.0500fMsActorRefCount=0.2450fMsRefCount=0.0210uHavokTriCountInterior=5000uDecalCountInterior=500uLightExcessGeometryInterior=5uLightCountInterior=10uWaterMemoryInterior=10485760uTextureMemoryInterior=104857600uGeometryMemoryInterior=10485760uWaterCountInterior=10uTriangleCountInterior=100000uGeometryCountInterior=1000uEmittersCountInterior=50uParticlesCountInterior=5000uAnimatedObjectsCountInterior=50uActiveRefCountInterior=100uActorRefCountInterior=20uRefCountInterior=1000uHavokTriCount=5000uDecalCount=500uLightExcessGeometry=100uLightCount=10uWaterMemory=5242880uTextureMemory=20971520uGeometryMemory=5242880uWaterCount=10uTriangleCount=100000uGeometryCount=1000uEmittersCount=50uParticlesCount=5000uAnimatedObjectsCount=50uActiveRefCount=100uActorRefCount=20uRefCount=700[AnimationWarning]bPriorityWarning=0bClampWarning=0[LANGUAGE]SDPad=No Default string. Must be loaded from INIFileSThumbstick=No Default string. Must be loaded from INIFileSSysUtil_DirtyDisc=No Default string. Must be loaded from INIFileSSysUtil_DiscEject=No Default string. Must be loaded from INIFileSSysUtil_SaveDataInsufficientSpace=No Default string. Must be loaded from INIFileSSysUtil_SaveDataCreateNew=No Default string. Must be loaded from INIFileSSysUtil_GameDataCorrupt=No Default string. Must be loaded from INIFileSSysUtil_GameDataInsufficientSpace=No Default string. Must be loaded from INIFileSSysUtil_AutoSaveWarning=No Default string. Must be loaded from INIFileSSysUtil_Retry=No Default string. Must be loaded from INIFileSFailureMessage=No Default string. Must be loaded from INIFile PLEASE HELP!! Link to comment Share on other sites More sharing options...
prensa Posted July 19, 2011 Share Posted July 19, 2011 daninthemix - Hello! I see you're using Apocalypse Armory, great mod, did you use the V191_BETA_COMPLETE pack? If you did, you MUST have the new .esm & .esp from V193_UPDATE. It fixes a CTD bug that was in the 1.91 version. To check the patch has taken, open up FOMM & left click on Apocalypse Armory.esm & make sure it says 1.93 down at the bottom of FOMM. Do the same for Apocalypse Armory.esp, if either say 1.9, 1.91 or anything other than 1.93 you've got the old files in still. In that case drop the Apocalypse Armory.esm & Apocalypse Armory.esp from V193_UPDATE into your data folder, saying yes to overwrites. Note that only the Apocalypse Armory.esm & Apocalypse Armory.esp will say 1.93 Beta. The Apocalypse Armory patches will still say 1.9, that's perfectly normal. You can get the Update at Apocalypse Armory on the Nexus: http://www.fallout3nexus.com/downloads/file.php?id=14773 If you do have Apocalypse Armory version 1.93 then all is well with Apocalypse Armory. You'll have to try a bit of troubleshooting. Try running Fallout 3 with all your other mods unticked. If it works fine with the other mods turned off, you'll know one of the them is the culprit. Turn them back on one at a time, checking in between in game to see if the problem returns. That way you can track down the mod causing the problem. Obviously, certain mods require others to work so turn them on together when checking. Hope this helps! Prensa Link to comment Share on other sites More sharing options...
daninthemix Posted July 19, 2011 Author Share Posted July 19, 2011 Thanks for the replay. Apoc Armory is 1.93, just checked. Was wondering if it was something in Fallout.ini rather than a mod? Link to comment Share on other sites More sharing options...
prensa Posted July 19, 2011 Share Posted July 19, 2011 daninthemix - Hello! Are you using Fallout Stutter Remover 4.0.7? I do notice, in your sr_Fallout_Stutter_Remover.ini, you're using the Heap replacement: bReplaceHeap = 1 The Fallout Stutter Remover 4.0.7 ReadMe says: "Section: Heap{}This stuff does not really work for Fallout yet. Do not use. " Turn it off by setting it to: bReplaceHeap = 0 & see if that stops the CTD problem. Hope this helps! Prensa Link to comment Share on other sites More sharing options...
daninthemix Posted July 19, 2011 Author Share Posted July 19, 2011 That setting was actually something I tried to FIX the crashing (but to no help) - so that isn't it. Link to comment Share on other sites More sharing options...
prensa Posted July 19, 2011 Share Posted July 19, 2011 (edited) daninthemix - Hello! Did you try this from my first post: "You'll have to try a bit of troubleshooting. Try running Fallout 3 with all your other mods unticked. If it works fine with the other mods turned off, you'll know one of the them is the culprit. Turn them back on one at a time, checking in between in game to see if the problem returns. That way you can track down the mod causing the problem." Because if the CTD problem goes away when you just run Fallout 3 you'll know it's a mod causing it & turning them back on one at a time will allow you to determine which one. Also a question, are you using some kind of extended .ini? There's a of a lot of stuff there I've never seen before. Particularly under [Pathfinding], [HAVOK] & [MAIN] plus others. I recognise DARNUI edits in [Fonts]. You should move that .ini into a backup folder & then run Fallout 3 & so it will recreate your .ini in the default style. See if the CTDs still occur with the default .ini. Don't forget if you stay with the new .ini you'll have to make those DARNUI [Fonts] changes again. If that still does not fix it, you can always drop that other .ini back in. Hope this helps! Prensa Edited July 19, 2011 by prensa Link to comment Share on other sites More sharing options...
BlackRampage Posted July 19, 2011 Share Posted July 19, 2011 I also noticed you have both Project Beauty and Marts mutant mod but you don't have the "Mart's Mutant Mod - Project Beauty.esp" which makes these compatible with each other. If you're looking for it: It's on project beauty's mod page under optional files. Link to comment Share on other sites More sharing options...
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