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Creation Kit - Offset mouse in render window.


SGTbayk47

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Hey everyone,

 

I've just started using the render window to create stuff in the CK, and have noticed a small, but annoying, issue.

 

When in the render window (I haven't experienced this in any other CK windows) all of my selections are offset from my mouse cursor. Whatever I select is actually roughly 1cm above my cursor, and it has been rather annoying and difficult to adjust to without drastically lengthening the time it takes me to make something.

 

I was wondering if anyone knows any fixes for this, or even if someone else is having the issues?

 

Here's a video showing the offset in action.

 

Cheers, Bayk.

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  • 2 months later...

I would much rather not make a new topic for this same issue, despite the necro. Considering the OP details it perfectly with a video to match.

 

A "quick" fix seems to be restarting the CK but it reoccurs too often in the same session and needs a permanent/semi permanent solution.

 

Has anyone else encountered this offset mouse issue? Or have a way to actually correct it?

Perhaps now someone else has had this issue and can help.

It is beyond infuriating trying to work on the render window, it's no wonder there's barely any mods coming out that actually affect the world in a significant way and I refuse to believe we are the only two people that experience this.

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  • 2 years later...

Hopefully this thread isn't completely dead but-

 

I have this issue too. Can't figure out how to fix it without restarting the CK. I have noticed this error in the Warnings repeatedly:

 

Pointer value cannot be cast as NumericID : Size bust BSUInt32.

 

This issue is rather new to me. It started happening in the last few weeks. I run the CK through MO2. I don't remember ever having this issue when I run CK by itself.

 

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  • 1 month later...
  • 8 months later...
  • 7 months later...

Can confirm, changing the render window size by dragging the corner works and reverts the cursor to its original state.

An Update on the bug:
This bug occurs each time you go into an Actor's Base Data. It may occasionally happen while opening up other objects base data's as well, but I've only noticed it so far for Actors.

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