TrickyVein Posted May 9, 2016 Share Posted May 9, 2016 Have you created a material? You can use the GECK beta or tools which you can get here, even though one is binary and the other is json. The engine no longer uses a shader and texture set inside of a .nif for most things including static objects. BC7 fine compression should give best results for diffuse maps. Link to comment Share on other sites More sharing options...
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