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Skyrim Armour/Armor


KingGsterUK

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You guys are awesome, I read your comments and I get that feeling again where I want to start modding.

 

I havn't done anymore work on this for a few weeks. I think what stopped me was trying to animate the skeleton so I could more effectively weight paint the models. Anything else in max can be animated so easily. But when I came to use the Oblivion skeleton, the keyframes didnt log the the position of the skeleton. So when I moved the time slider it just snapped back to the original position and didn't move. And it just got a bit tedious to do it the hard way, like weight paint a little bit, then move your skeleton to see the effect. I fell out with the idea.

 

Everything I've done so far, is still on my hard drive. I've been playing other games, you know how it is. But if there's anyone that wants to continue my work, just PM me.... You'd need 3ds max though as the file main file is .max.

 

There may be a chance that I'll finish it off before Skyrim but nothing is certain. When Skyrim gets released, you can bet your ass that I'll be back modding!

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hope you are still working with this and are able to finish it some time soon i could realy realy use a fix for my Skyrim shakes :dance: :ohdear: :wallbash: :dance:
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