b0bulat0r Posted May 8, 2016 Share Posted May 8, 2016 (edited) Hi Guys I'm definitely still a n00b with the CK despite having experience of skyrim's version of it, I have a few questions I was hoping someone could help me out with to fix some problems I have with my mod 1) Doors with terminals I've locked a door and marked it as requires terminal, I've also put a terminal nearby but i have no idea how to actually make the two work together, can someone point me to how to do this please?in game the door says "requires terminal" but I can't figure out how to do the terminal side, When i test the rest of my cell I'm having to use the console unlock command to get past that point. 2) Power for internal cellI've made some objects (mostly signs with neons) on an interior cell and they look fine in the CK obviously but in the actual game they are all switched off, how do i get "wireless" power to the cell? I know this is possible as other people have done it, I'm just too n00bish to know how. This would help me out massively. Thanks a lot in advance. Edited May 8, 2016 by b0bulat0r Link to comment Share on other sites More sharing options...
RustyXXL Posted May 8, 2016 Share Posted May 8, 2016 Add a choice to your TERM, add a property pointing to your door in the world and call yourproperty.Unlock() Link to comment Share on other sites More sharing options...
b0bulat0r Posted May 12, 2016 Author Share Posted May 12, 2016 Add a choice to your TERM, add a property pointing to your door in the world and call yourproperty.Unlock()Thanks for your response but i'm still obviously too dense to do it,I've made a terminal choice to "unlock doors" and i've tried to create an object reference property on it but its still not working.... Link to comment Share on other sites More sharing options...
b0bulat0r Posted May 14, 2016 Author Share Posted May 14, 2016 Nevermind.... fixed it, this video helped mehttps://www.youtube.com/watch?v=Wad-A4pzsZs Add a choice to your TERM, add a property pointing to your door in the world and call yourproperty.Unlock()Thanks for your response but i'm still obviously too dense to do it,I've made a terminal choice to "unlock doors" and i've tried to create an object reference property on it but its still not working.... Link to comment Share on other sites More sharing options...
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