Jump to content

Potentially really dumb questions but i'm a bit stuck


b0bulat0r

Recommended Posts

Hi Guys

 

I'm definitely still a n00b with the CK despite having experience of skyrim's version of it, I have a few questions I was hoping someone could help me out with to fix some problems I have with my mod

 

1) Doors with terminals

I've locked a door and marked it as requires terminal, I've also put a terminal nearby but i have no idea how to actually make the two work together, can someone point me to how to do this please?

in game the door says "requires terminal" but I can't figure out how to do the terminal side, When i test the rest of my cell I'm having to use the console unlock command to get past that point.

 

2) Power for internal cell

I've made some objects (mostly signs with neons) on an interior cell and they look fine in the CK obviously but in the actual game they are all switched off, how do i get "wireless" power to the cell? I know this is possible as other people have done it, I'm just too n00bish to know how.

 

 

This would help me out massively.

 

Thanks a lot in advance.

Edited by b0bulat0r
Link to comment
Share on other sites

Nevermind....

 

fixed it,

 

this video helped me

https://www.youtube.com/watch?v=Wad-A4pzsZs

 

 

Add a choice to your TERM, add a property pointing to your door in the world and call yourproperty.Unlock()

Thanks for your response but i'm still obviously too dense to do it,

I've made a terminal choice to "unlock doors" and i've tried to create an object reference property on it but its still not working....

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...