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Chests are gone


Ivoryhammer

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For some reason all the chests in the game have disappeared, and are replaced with the yellow explosion saying "WTF I'm missing a mesh!" At first I thought it was OOO conflicting with Trade and Commerce, so I overwrote the files for T and C and disabled the mod, the chests are still gone, am I going to have to reinstall or does anybody have an idea what is going on?
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And when I say gone, I mean gone, all containers, like sacks/chests, are unusable, so if I need something out of a chest, that's tough luck, also, some tables seem to be missing.
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First step is to disable all mods and start a "clean" game - see if the problem exists with no mods enabled; if it does then you may have to re-install Oblivion as key assets were deleted [or references changed in a way they should not have been].

 

If the problem goes away with a "clean" game, try re-enabling mods one by one [pay attention to load order and Archive Invalidation] to see if it comes back and which mod causes it.

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It looks like Oscuro's Oblivion Overhaul is doing it.

 

That is odd - I use OOO with no issues. OOO does, however, touch most of the containers in the game - how are you installing it? Manually or via OMOD?

 

If you are doing it manually try downloading the OMOD version with the latest update and installing it that way. Also ensure that you have Archive Invalidated enabled [via OBMM for the easiest method].

 

Also I suggest you download a mod called "Form ID Finder" from here on the nexus - it will allow you to pinpoint exactly what mod/file might be having issues (read the documentation for the mod, it requires OBSE and has a key command shortcut that will debug print all data for any item you select. This is very helpful when troubleshooting things like missing meshes - I had to use it once to find out why a Bandit was wailing at me with a big Missing Texture Exclamation Mark [was funny for a few seconds though ;)] and found out I had forgotten to install a BSA file for a mod [doh])

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I think it is conflicting with another economic mod that also replaces some of the models for chests, I downloaded the OOO that you extract, and then patched it with the omod version. I used to use OOO all the time and never had this problem before, it has to be the economy mod. But I've overwritten the files that should've been the problem with OOO and disabled the economy one, still no dice.
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I think it is conflicting with another economic mod that also replaces some of the models for chests, I downloaded the OOO that you extract, and then patched it with the omod version. I used to use OOO all the time and never had this problem before, it has to be the economy mod. But I've overwritten the files that should've been the problem with OOO and disabled the economy one, still no dice.

 

Odd things can happen when you over write files - is the economy mod loading after OOO? If it is then it is likely over writing the OOO changes in memory and still calling for the new meshes/textures.

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Oblivion.esm

Oscuro's_Oblivion_overhaul.esm

Unofficial oblivionpatch.esp

UOP vampire fix.esp

Oblivion door fix.esp

DLCshiveringisles.esp

Unofficial shivering isles patch.esp

Oscuro's.esp

Trade and commerce.esp

Aleswell home.esp

Knights.esp

Alternative start by Robert Evrae.esp

1em_Vilja.esp.

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