rudi1324 Posted May 9, 2016 Share Posted May 9, 2016 so i just came back a week ago and yesterday i wanted to install more mods. i installed a bunch of mods through NMM and enabled them all, i started the game and noticed none of the mods were active. i went to the mods tab and logged into bethesda net out of curiosity and saw a loadorder tab. i went into it and noticed some mods were active and had a tick next to them where as some weren't. during the survival mode beta i made an autoexec file to active a couple of mods, these were the mods that were active or "ticked". if i want to activate the mods i have to tick every mod to activate them every time i want to play fallout 4. does anyone know how to "fix" this???? Link to comment Share on other sites More sharing options...
bearhiderug Posted May 9, 2016 Share Posted May 9, 2016 I have scoured the intronet for this answer myself. Only things I have found are fixes for older versions, that no longer work. I can not even use any mods. Beth shouls stick to making game content, not worring over mods. Buuuut I am sure they see the modding commnuity as another source of income. Anyone know how to load/use mods with the current FO4 and NMM? Link to comment Share on other sites More sharing options...
Royhr Posted May 9, 2016 Share Posted May 9, 2016 I've never installed any mods thru Beth and hopefully never plan to do so. I only use Nexus and NMM and the occasional manual install and everything works perfectly for me. One thing is to make sure that the pluggins.txt file is not read only. Also make sure to use the latest release of NMM (0.61.22). Link to comment Share on other sites More sharing options...
zanity Posted May 9, 2016 Share Posted May 9, 2016 Face it- modding for FO4 (and more so when Skyrim 2 releases earlier than people expect) is becoming a BINARY choice. The Beth way- censored and monetized and buggy and half-working. OR the 'Nexus' way of old- where users and modders take responsibility for just making things work as well as possible. Beth has ZERO incentive to continue to 'support' the Nexus way of doing things. Beth has ZERO incentive to care whether its approach kills all but the most trivial mods. I'm sure with a little work, old school modding can be kept - BUT Beth intends to split the modding base, and take the lion's share of 'casuals'. Keeping enough interest in 'non-official' FO4 modding, so mod authors still think it is worth making the effort, will be the real challenge. Link to comment Share on other sites More sharing options...
Royhr Posted May 9, 2016 Share Posted May 9, 2016 I think the only reason that Beth is really getting into all of this is to try to control content for the consoles to which I say fine. But I just don't see the old way as you call it will get replaced by the Beth way. Unless Beth decides to not allow modders to publish their mods on any site other than the Beth site which isn't the case at least at this time. But I would think that most of the really exceptional modders would never agree to that and would continue to publish their mods on Nexus and other sites if push came to shove. Link to comment Share on other sites More sharing options...
padraigsh Posted May 9, 2016 Share Posted May 9, 2016 I have most mods via Nexus and two via Bethesda, all work. Link to comment Share on other sites More sharing options...
greentea101 Posted May 9, 2016 Share Posted May 9, 2016 after the release of bethesda net modding i have to activate mods through bethesda net. anyway to prevent this? If NMM can't do this already, I'm sure it will soon. In the mean time, (or if you're like me and don't use NMM), you can bypass bethesda.net by doing things manually. That means opening the file "%LocalAppData%\Fallout4\plugins.txt", and putting an asterisk (*) in front of every plugin you want the game to load. Making the file "read only" after editing it is probably a good idea, to make sure the game doesn't screw with it. Link to comment Share on other sites More sharing options...
gamefever Posted May 9, 2016 Share Posted May 9, 2016 Nexus Mod Manager has been able to handle the mods since the update. Of course people have a habit of not updating their mod manager. Also it should be pinned that this issue is already fixed upon updating your manager. Its a shame we still have these threads popping up. Link to comment Share on other sites More sharing options...
slash0mega Posted May 10, 2016 Share Posted May 10, 2016 Nexus Mod Manager has been able to handle the mods since the update. Of course people have a habit of not updating their mod manager. Also it should be pinned that this issue is already fixed upon updating your manager. Its a shame we still have these threads popping up.come on, they show the patch notes on the popup, even if you don't want to update then and there take 30 seconds to read the headline Link to comment Share on other sites More sharing options...
Kanegasi Posted May 10, 2016 Share Posted May 10, 2016 I have seven mods from Beth by an author that doesn't use Nexus and several more mods from the Nexus. The only time I use the ingame manager is to install/update/uninstall anything from Beth. Use NMM for regular mod handling and LOOT for load order. If you don't need to touch any Beth mods, don't open their mod UI. You can enable and disable them just fine through NMM or LOOT. Link to comment Share on other sites More sharing options...
Recommended Posts