pierreluimeme Posted May 9, 2016 Posted May 9, 2016 Hi guy's, Currently working on a major overhaul for mountain cliff and rock in Skyrim and i have some questions before i jump straight ahead in this mod. The first one is why did Bethesda made the mountains cliff in 2 separated meshes : http://i53.photobucket.com/albums/g69/pixelquaternion/mountaincliff01_zpslxujr0de.jpg The only reason i can see is that the employee in charge of texture was having a hard time getting clean UV and was not aware of correct procedure to get clean UV directly from 3ds max UV tool. This is what vanilla UV look like : http://i53.photobucket.com/albums/g69/pixelquaternion/mountaincliff01UV_zpsonrawhnt.jpg And here this is what my UV look like after 5 min of UV work : http://i53.photobucket.com/albums/g69/pixelquaternion/mountaincliff_custom-UV_zpslfpffjjg.jpg Since i am planning to sculpt all the mountains cliff and rock to get proper Normap map from high res sculpt i need to know if this separated meshes has other implications in game and if i can safely replace vanilla meshes with my single mesh in nifskope and removing extra nitrishape. Thank for any advice since i need them to go on with this mod
CaptainCockerel Posted May 9, 2016 Posted May 9, 2016 They tried to add variation. It didn't really work out that well because the mapping is awful. Yep, someone got paid for that mess. I remapped quite a few of these cliff rocks for my Moss Rocks mod. You can use those if you wish to gain a bit of a head start. You'll probably need to create a patch for that anyway as it's quite a popular mod. You should be fine if you are just doing a simple replacer.
pierreluimeme Posted May 10, 2016 Author Posted May 10, 2016 They tried to add variation. It didn't really work out that well because the mapping is awful. Yep, someone got paid for that mess. I remapped quite a few of these cliff rocks for my Moss Rocks mod. You can use those if you wish to gain a bit of a head start. You'll probably need to create a patch for that anyway as it's quite a popular mod. You should be fine if you are just doing a simple replacer.Hi SparrowPrince, Thank for clarifying this since often there is a special reason why you would detach part of the same mesh, i just want to make sure i was not going to broke the game because of it. Thank for offering part of your work already done and if i use it you will be credited of course. I am baffled that someone got paid to such horrible work! The mountain and rock are really horrible in this game and even with good texture they are still a mess so that why i want to rejuvenate it so i can do a second play trough without hurting my eyes. The goal is to get the high resolution sculpt from each one to bake good normal map since normal map from 2d image is not good and never will be since you transfer mainly noise from the picture instead of true 3d coordinates. So far i made test with using my own single mesh cliff with the existing collider and it seem to work correctly in game.
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