AtmaDarkwolf Posted May 9, 2016 Share Posted May 9, 2016 I had all the trashed/defunct houses in sanctuary gone before, but just now when I loaded up a save, my game crashed, upon reloading now all the old houses(JUST the ones you can't normally delete via any way, console or otherwise) are back. Can anyone remember which mod let you remove those houses (or did it for you?) (I have all the mods letting you scrap most stuff that is normally unscrapable, but i still cannot remove these. I also cannot target them with console commands, and they all appeared inside my other buildings, pretty much making most of my 'current' structures unusable.) Link to comment Share on other sites More sharing options...
Rast3rMan Posted May 9, 2016 Share Posted May 9, 2016 Use Spring Cleaning: http://www.nexusmods.com/fallout4/mods/4640/? Link to comment Share on other sites More sharing options...
AtmaDarkwolf Posted May 9, 2016 Author Share Posted May 9, 2016 got it, don't do it. (Still cannot target houses) Did find fix, I was SURE I had this but apparently somehow it got removed: Empty sanctuary town (I think) Mod done by a Russian guy i think. Re-downloaded and added to end of load order and all the nontrashable houses are gone again.(but rest of sanc is preserved as i had it) Link to comment Share on other sites More sharing options...
Hazz3r Posted May 10, 2016 Share Posted May 10, 2016 You probably downloaded a mod and placed it after your existing scrapping mods and that reset the compiled meshes. You can't target them because they're not actually there, but they're still part of other meshes. Putting this at the very end of your load order should fix it. http://www.nexusmods.com/fallout4/mods/12702/? Link to comment Share on other sites More sharing options...
AtmaDarkwolf Posted May 11, 2016 Author Share Posted May 11, 2016 yea, was first thought, and yes, put it at end(as well as the other 'scrap the commonwealth mod) and didn't do the job. I Had empty sanctuary a long way back yet after the 1.5 headaches, I removed it, when the cell finally reset, the old buildings returned (same happens in other settlements sometimes too) Its all fixed now. Link to comment Share on other sites More sharing options...
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