usaf9211 Posted May 10, 2016 Share Posted May 10, 2016 (edited) Hey all, I'm trying to get this explosion to work with projectiles, but I'm having trouble getting it to work. From what I can tell, the explosion itself is a marker located in a separate cell from the pre-war sanctuary. So it seems like the marker is affected by triggers in the quest but I can't find exactly where they are (I'm a little new to the CK). Does anyone have familiarity with scripting for this? edit: sorry I reposted this, I thought I accidentally put the other one on general discussion. Edited May 10, 2016 by usaf9211 Link to comment Share on other sites More sharing options...
seekingthesun Posted May 10, 2016 Share Posted May 10, 2016 MQ101 Stage 510 ;elevator descends, cue nuke(CG_NukeFXControlMarker as CGNukeFXControlScript).NukeBlast()MUSSpecialChargenNukeB.Add() ;cue screamsMQ101_018_NukeExplodes.Start() Link to comment Share on other sites More sharing options...
Recommended Posts