shopsD Posted July 21, 2011 Share Posted July 21, 2011 (edited) I need a little help. I've asked before and the solutions never seem to have permanent effects. I keep having these random freezes or crashes. Once though I was able to play up to 1hr non stop without any freezing or crashes. After updating AWOP (and a whole load of other mods) I performed the cell respawn by waiting in interior cells for 5 days (just to be on the safe side) now the freezing seems to have increased in frequency (especially in Novac) I can only get about 10 mins playtime before freezing. Another problem is crashing on exit. even the qqq command causes crashing on exiting the game. What I need to know is if any of my mods are causing it. (I went through them one by one and updated all the mods that needed updates (mainly due to the 1.4 patch) also I'm thinking of installing nVamp but what I want to know is: 1. Does it increase stability and 2. Do I have all the required mods. If no which ones do I need (no need to provide a link if they are on the nexus) Because I know nVamp does to FalloutNV pretty much what FCOM does for Oblivion and I don't want to mess up my game. I also have the 4gb enabler exe and NVSE Active Mod Files: 00 FalloutNV.esm 01 DeadMoney.esm 02 HonestHearts.esm 03 FNVToolkit.esm 04 Active Wasteland.esm 05 Advanced Recon Tech.esm 06 AWorldOfPain(Preview).esm 07 CINEMATECH.esm 08 decwithreg.esm 09 Detect Traps.esm 0A FOOK - New Vegas.esm 0B FOOK - New Vegas DLCs.esm 0C Inventory Access.esm 0D Military NV Backpacks.esm 0E MoMod.esm [Version 9] 0F More Perks.esm 10 More Perks for Companions.esm [Version 1.0.0] 11 More Perks for Dead Money.esm [Version 1.0.0] 12 More Perks for Honest Hearts.esm [Version 1.0.0] 13 More Traits.esm [Version 1.0.0] 14 NVR-Strip.esm 15 Project Nevada - Core.esm 16 Project Nevada - Equipment.esm 17 Run the Lucky 38.esm 18 RZW_Master.esm 19 RZW_Portables.esm 1A Selective Fire.esm [Version 1.24] 1B Tales from the Burning Sands.esm [Version 1.21d] 1C War Never Changes.esm 1D Weapon Mod Expansion.esm 1E WME - Dead Money.esm 1F WME - Honest Hearts.esm 20 ELECTRO-CITY - CompletedWorkorders.esm 21 ELECTRO-CITY - Highways and Byways.esm 22 iHUD.esm 23 NV GameStabilizerA8.esm 24 CBC Dead Money Patch.esp 25 Compiled Patch.esp 26 Compiled Patch - DeadMoney.esp 27 Compiled Patch - HonestHearts.esp 28 Bobblehunt.esp 29 HUD Extended.esp 2A The Mod Configuration Menu.esp 2B AWOP-MoMod.esp 2C NVR-NPCs.esp 2D GoodspringsPlayerHome.esp 2E Goodsprings Shack.esp 2F RustTownV1-1.esp 30 SierraMadrev2.0.esp 31 The New Bison Steve Hotel.esp 32 NVR-SMOTS-V2-Version_10.esp 33 SMOTS-EC patch.esp 34 UHNV.esp 35 UHNV-Dead Money.esp 36 UHNV-Honest Hearts.esp 37 UHNV-Bobblehunt.esp 38 UWHNV-Core.esp 39 UWHNV-Addon-DLC.esp 3A UWHNV-Addon-FollowerHome.esp 3B FOOK - New Vegas.esp 3C FOOK - New Vegas DLCs.esp 3D Project Nevada - Cyberware.esp 3E Project Nevada - Dead Money.esp 3F Project Nevada - Honest Hearts.esp 40 Selective Fire - Project Nevada.esp 41 Depth of Field ACTION V2 PCB.esp 42 enclaveradio.esp 43 Existence2.0.esp 44 CONELRAD 640-1240.esp 45 Radio Free Christmas.esp [Version 1.0] 46 Radio Free Wasteland.esp [Version 1.0] 47 SecretStash80.esp 48 Goodsprings Filler.esp 49 Identity Crisis Part I - Silent Struggle V2.esp 4A NewVegasBounties.esp 4B TheCollector.esp 4C Story of ol' McCartney.esp 4D War Never Changes - Seven.esp 4E 00 red cross.esp 4F War Never Changes.esp 50 More Perks Update.esp 51 More Perks for Companions Update.esp 52 More Perks for Dead Money Update.esp 53 More Perks for Honest Hearts Update.esp 54 More Traits Update.esp 55 Active Wasteland - Vanilla Replacements.esp 56 Active Wasteland - Dead Money Replacements.esp 57 Active Wasteland - Coffee Maker.esp 58 Active Wasteland - Dead Money Coffee Maker.esp ++ Active Wasteland - Goggle Tints.esp ++ Active Wasteland - Dead Money Goggle Tints.esp 59 BankCard.esp 5A FNV-PC idles.esp 5B Detect Traps - Traponator 4000.esp ++ Detect Traps - DLC.esp 5C populatedcasino.esp 5D PortableCampsite.esp 5E SaveCass.esp 5F Advanced Recon Gear.esp ++ Advanced Recon Tech - Detect Traps.esp 60 Survivalist Crossbow-Surv.esp 61 Advanced Recon Armor.esp 62 Advanced Recon Gear - Project Nevada.esp 63 Project Nevada - FlashlightNVSE.esp 64 Project Nevada - Rebalance.esp ++ Military NV Backpacks - BumBagUseSlot1.esp 65 Military NV Backpacks - Vendor Script Replenish.esp 66 Powered Power Armor.esp 67 FairyRadar.esp 68 THE5 Visors Mod.esp 69 Mercy Killing Karma v2.0.esp 6A Companion Sandbox Mode.esp [Version 2] 6B NVWillow.esp 6C behemoth.esp 6D dD - Enhanced Blood Main NV.esp ++ dD-More Gore.esp 6E Jump Fall Fixer.esp 6F Reactive People - Ultimatum.esp ++ Weapon Mod Expansion.esp 70 Project Nevada - WME.esp 71 WME - FOOK.esp 72 WMR_WME_R.esp ++ WME - Dead Money.esp ++ WME - Honest Hearts.esp ++ WME - FOOK DLCs.esp 73 EVE FNV.esp ++ WMEVE.esp 74 Mail Order Catalogs.esp 75 Mail Order Catalogs Hardcore.esp 76 Mail Order Catalogs DLC01.esp 77 Mail Order Catalogs DLC02.esp 78 NV GameStabilizerA8.esp 79 SimpleStreetLights.esp 7A Nevada Skies - URWLHH.esp 7B Bathing Mod.esp 7C New Vegas Trade Center.esp 7D DriveableMotorCycle.esp 7E RZW_VideoCollection.esp 7F RZW_BookCollection.esp 80 RZW_SimpleGrab2.esp 81 RZW_RecordCollection.esp 82 Interior Lighting Overhaul-Realistic Interiors-Full.esp [Version 5.5.4] 83 ILO-RI-Original Lucky38 Suite.esp [Version 1.1] 84 ILO-RI-Dead Money.esp [Version 1.1] 85 ILO-RI-Honest Hearts.esp [Version 1.0] 86 ILO-RI-Rust Town.esp [Version 1.0] ++ ILO-RI-PipBoy Light.esp [Version 1.0] 87 ELECTRO-CITY - Imaginator.esp 88 Bashed Patch, 0.esp I also have geck and FNVedit and can do a bit of modding if required and yes I do read all the readme's and instructions. I'm also intending to buy the newest DLC (Old World Blues I think its called) Lastly as I side note where can I contact the BOSS team. There are a few mods that I think would be useful in the masterlist that I currently have in my userlist Edited July 21, 2011 by shopsD Link to comment Share on other sites More sharing options...
luthienanarion Posted July 21, 2011 Share Posted July 21, 2011 (edited) So far, nVamp is far from stable, and it's outdated for the mods it tries to integrate. Pick either FOOK or Project Nevada and uninstall the other. I would also look at your other mods and get rid of the ones that don't add much to your gameplay, as 136 active plugins is really pushing it. Edited July 21, 2011 by luthienanarion Link to comment Share on other sites More sharing options...
shopsD Posted July 23, 2011 Author Share Posted July 23, 2011 So FOOK and pProject Nevada are incompatible. Can you tell me exactly where the incompatibility lies. Is it likely to be the root of these crashes and what about merging, the UHNV DLC patches, the UWHNV DLC patches, the WME DLC patches the Razor wire gadgets patches and the active wasteland DLC patches each into their individual mods. (one ofr UHNV, one for UWHNV, one for WME, one for RZW and one for Active wasteland. Link to comment Share on other sites More sharing options...
shopsD Posted July 28, 2011 Author Share Posted July 28, 2011 Does anyone know the cause of the problems. I really want to avoid a deactivate then reactivate method. Link to comment Share on other sites More sharing options...
Mrspeakers Posted July 28, 2011 Share Posted July 28, 2011 Does anyone know the cause of the problems. I really want to avoid a deactivate then reactivate method. Seems that thats your only choice... Link to comment Share on other sites More sharing options...
shopsD Posted July 29, 2011 Author Share Posted July 29, 2011 The reason I don't want to do the deactivate reactivate is because I could play for up to 30 mins (sometimes less) before the freezes occur. Sorry for a small mix up but the game doesn't crash as I mentioned earlier it simply freezes. Task Manager says it stopped responding. Radio music goes into a loop during these periods but standard ambient music doesn't. I read somewhere the new max mods could be 75, so could someone give me feedback on the merging of the mods I mentioned above. Link to comment Share on other sites More sharing options...
Mrspeakers Posted July 29, 2011 Share Posted July 29, 2011 The reason I don't want to do the deactivate reactivate is because I could play for up to 30 mins (sometimes less) before the freezes occur. Sorry for a small mix up but the game doesn't crash as I mentioned earlier it simply freezes. Task Manager says it stopped responding. Radio music goes into a loop during these periods but standard ambient music doesn't. I read somewhere the new max mods could be 75, so could someone give me feedback on the merging of the mods I mentioned above. Well idk if im wrong but if its stopped responding its still technically a crash man :\ Link to comment Share on other sites More sharing options...
XxLunaMothxX Posted July 29, 2011 Share Posted July 29, 2011 My first reaction to seeing that giant list of mods..."JESUZ!"Does anyone know the cause of the problems. I really want to avoid a deactivate then reactivate method. Seems that thats your only choice...I have to agree on that one. But you could still have mod conflicts, look around a bit, see what mods conflict with what. Most likely it would be mods that edit the same thing. Link to comment Share on other sites More sharing options...
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