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Unified Storage


jestertkof

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Ok, So I don't know about anyone else, but the fact that when you set up caravans you only transfer junk items is annoying.

 

Especially in a no Fast-Travel play through, IE: Survival, you may have to leave items behind that you really want, Say, Mods that make your weapon too heavy at the time, Or weapons you find, like the .44, that at first have no usable ammo, but latter get tons of it.

 

If anyone knows a mod that deals with this issue please enlighten me.

 

Otherwise, What i'd like to see is one of two or three things.

 

Options:

1: Making all settlement storage entirely unified into one giant pool once assigned to have some one running a caravan.

 

2:Having unique chests that transfer along with all items. Say, making a chest you can build at any settlement that acts as a universal chest. A weapons locker for weapons, a wardrobe or armoire for clothing, Etc. Once built it simply syncs the loot, or acts like its the exact same entity as the one you first built.

 

3:Similar to #2, but have a sorting system. Believe you me, i know sorting systems are coming, they just take time and effort to make and now that the creation kit is here they are already in the works some where or may already be out for all I know. but having a craftable sorting station that sorts items into pools, accessible by building respective containers, would be amazing!

Edited by jestertkof
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I imagine that if one is aiming for realism and 'Survival' style, then one could simply add a shipping office at each settlement, have it manned meaning a guy wielding a clipboard standing in front of a shipping container perhaps. It should add to happiness as well.

 

In my more realistic thoughts...schlepping stuff across the wastes creates inefficiencies; things are lost or stolen/bribed/paid or consumed along the way. The longer the trip, the more is lost. Adding a shipping office reduces this effect; adding settlers to act as guards causes guards to follow the local assigned Provisioner and/or the 'office'.

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I imagine that if one is aiming for realism and 'Survival' style, then one could simply add a shipping office at each settlement, have it manned meaning a guy wielding a clipboard standing in front of a shipping container perhaps. It should add to happiness as well.

 

In my more realistic thoughts...schlepping stuff across the wastes creates inefficiencies; things are lost or stolen/bribed/paid or consumed along the way. The longer the trip, the more is lost. Adding a shipping office reduces this effect; adding settlers to act as guards causes guards to follow the local assigned Provisioner and/or the 'office'.

I like where your going with this. It'd be nice if i could hire mailmen. Think of the mail system New Vegas had! That would be just as effective in some cases. Maybe even a mail order system like some of the weapon-mod mods had in New Vegas. But still I think having a post office would be super splendid!

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I like where your going with this. It'd be nice if i could hire mailmen. Think of the mail system New Vegas had! That would be just as effective in some cases. Maybe even a mail order system like some of the weapon-mod mods had in New Vegas. But still I think having a post office would be super splendid!

 

I just put the provisioners in recovered mailman outfits with ballistic weave...though I really want Power Armor paint and decals of the "US Postal Service" on them. Maybe an advanced delivery would involve Vertibirds and their landing platforms, certainly for the BoS.

 

separately, Institute just teleports stuff to their operatives; RailRoad has their dead drop system, so I guess there are 4 different methods, which could all be in operation at once.

Edited by Hecateus
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