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Hecateus

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  1. I would like to iterate a desire for a hidden companion cat for Cait. Sidhe is invisible except in vats. it's AI directs it to stay out of sight of the PC. It cannot be killed; but doesn't do much damage in a fight. It follows Cait around until the PC completes her quest. Sidhe will abandon the PC if either the Institute ending or the BoS ending is completed ('cause they are tossers); it will then return to Cait, or if she is dead any other Companion. Sidhe provides a Luck point to whomever it follows.
  2. based off the Global Village Construction Set. http://opensourceecology.org/ Probably a big project to try to build as a mod; but it would be more uhmersive.
  3. well if the 'car' is an invisible brahmin, whose position is our new position, and we wear a visble 'car' as a hat, then...maybe.
  4. I mean, these anthropomorphic Engines of Destruction are just sitting there. You'd think someone would come around and lite candles and place 'flowers' and whatnot around them; surround them with religious graffiti. Cultists should visit them.
  5. How about the Brahmin....they could by default clean up loose ground vegetation without prompting?
  6. Might it be simple to add a Shipper class to go alongside the Provisioner. Allows sharing of workshop storage and stored minor structures such as Turrets, but not things like prefabs. Result is not instant, takes a x amount of ingame hours to pass before they are available. Radio contact is a must to view inventories and place orders; radio must be connected to a settlement computer.
  7. http://www.nexusmods.com/fallout4/mods/13571/? might this be part of reintroducing us to the venerable Rifle Grenade? https://en.wikipedia.org/wiki/Rifle_grenade
  8. Sounds like something which should be integrated into Scrounger AI. They should wander the area at random until they come within reach of a scrapable item...if place by player or otherwise owned item, then ignore; if workbench then ignore...IF not then scrap or store in workshop; IF no normal scrappable or storable items are found in within certain amount of time, then return to norm scrounger behaviour. Reset the check at dawn. That should clean up dead bodies and their gear too.
  9. Vertidrones: http://www.nexusmods.com/fallout4/mods/12858/? Locating (and other things) Provisioners...and Companions: http://www.nexusmods.com/fallout4/mods/13509/?
  10. Do NOT push the Shiny Red Button on the computer next to it.
  11. Like in the APCs...there are seats...though "Power Armor Must Stand" is prominently displayed of course.
  12. There are a couple mods with boats involved, I don't think these are like the vertibirds at all....though it should be possible. Sort of like having a train as a hat for an invisible guy from F3 http://media.kotaku.foxtrot.future.net.uk/wp-content/uploads/sites/52/2015/07/NLs6MxPy2idE.878x0.Z-Z96KYq.jpg
  13. speculation. In the trailer, the unknown companion mentions that people get turned around in the Fog. And then later Follower of Atom mentions the Fog as being more than what it seems. Could Bethesda actually have implemented a lost-in-the-mysts system in their environments? OR perhaps it is like the fog from Dead Money? Stephen King thingy more likely...hopefully the ending is better written. ;)
  14. Have another one...ever play Earth Bound? (aka Mother) Use any available telephone to save your game. But it can only be done once per phone. Does not work in settlements, nor any phone you have looted then dropped. To activate, sit or stand near any phone...wait for it to start ringing, then activate. [edit]unique used once but randomized sound files should be played. some ideas: Followers of Atom cold calling. Pillars of the Community also cold calling. Park Quinn cold calling for his credit card. Ghouls being themselves. Infant crying. Some is trapped in the safe room at Fallons and can't get out. Raider prank call. Gunner recruitment pitch. "This is a test of the Emergency Broadcast System; if this were a real emergency thenfkshhshshshshshsh...." etc.
  15. maybenot but it is prominent in part of the trailer, here: https://youtu.be/B0wSCFBJcSs?t=54
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