fg109 Posted July 26, 2011 Posted July 26, 2011 Yes, pm me if you have any problems with getting it to work.
fg109 Posted July 27, 2011 Posted July 27, 2011 (edited) Need ability to delete posts. :( Edited July 27, 2011 by fg109
ahaydon Posted July 28, 2011 Posted July 28, 2011 which means a script that detects if the item is enchanted, which then directs the nif path to it's own name with "glow" at the end. The nif model it would redirect to would have the emmissive channel all the way up, which would reveal the glow map. But, it has to also self detect whether the item HAS a nif model with "glow" on the end, and if it doesn't then it would not redirect the nif model. This would make it so items that do not have a glow model, or items from other mods, would not be auto directed if it's enchanted, making it compatible. You could create a script like this: ==========ScriptName AddRemove01 Begin OnActivate player.removeitem (original sword name) 1 player.additem (glowing sword name) 1End==========It's a simple script, and I think it would work.
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