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Distant LOD Bug?


MShoap13

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So, I've been experiencing an issue where Distant LOD textures/meshes are being displayed when they shouldn't be. It always happens when I've exited a building inside of a town. This isn't game breaking, and it doesn't cause crashes but it kills immersion and annoys me to no end! I've experienced this problem with just Vanilla Oblivion installed, but I've noticed it's a lot more common since I've started modding.

 

Ex.: I walk out of the Bravil Mages Guild and half the stuff in town is displaying both distant and high LOD textures/meshes.

 

Relevant info:

I'm running XP x64 fully updated

AMD Athlon FX - 62 CPU (Dual Core @ 2.8GHz)

NVidia 7950gx2

 

Load Order:

 

Oblivion.esm

Harvest[Containers].esm

HrmnsOblivionScriptOptimizationv1.0.esp

FastTravelDoubleFaceFix.esp

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Natural Environment Merged.esp

Natural_Weather_HDR_2.1.2_coloroverride.esp

IWR-Lights.esp

IWR-Windows.esp

IWR-Shutters.esp

Spell Delete And Item Remove.esp

Streamline 3.1.esp

Map Marker Overhaul.esp

Map Marker Overhaul - SI additions.esp

EVE_StockEquipmentReplacer.esp

Harvest[Containers] - Vanilla.esp

Harvest[Containers] - SI.esp

Knights.esp

Knights - Unofficial Patch.esp

EVE_KnightsoftheNine.esp

Harvest [Flora].esp

Harvest [Flora] - Shivering Isles.esp

EVE_ShiveringIslesEasterEggs.esp

P1DkeyChain.esp

SRJIrresponsibleHorses.esp

Quest Award Leveller.esp

Quest Award Leveller - Knights of the Nine.esp

TSRCS.esp

RenGuardOverhaul.esp

Archery Rebalance.esp

RealisticLeveling.esp

Smarter Mercantile Leveling - Multi.esp

EVE_KhajiitFix.esp

CCC.esp

Recastable Summons.esp

MiniMap.esp

Mighty Enchants.esp

Visually Enchanted Merged.esp

 

 

Mods without a plugin:

Darn UI

NoMaam Animation Replacer

Operation Optimization

Optimized Distant Land (75%)

QTP3 - Redimized

QTP3 patch for UOP3.2

 

 

Is there a known fix for this glitch, or would any of my mods possibly be increasing the frequency at which this problem occurs? To me, MiniMap seems to be high on the suspects list, as it is constantly updating the player' position, but turning it off doesn't seem to have any affect.

 

Images:

 

 

 

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I had this problem too.

It should be a not common issue of MiniMap, though it's not sure: I never get a confirmation about this.

 

It gives this problem to a very small portion of players.

 

You can either:

- remove the mod

- when it appear, deactivate Distant LOD, close menu, re-open it and re-activate Distant LOD (Temporary solution. The problem will appear again the next time you exit a building)

- play with Distant LOD always off.

 

This is the main MiniMap topic. Ask kyoma if MiniMap could be the cause.

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- when it appear, deactivate Distant LOD, close menu, re-open it and re-activate Distant LOD (Temporary solution. The problem will appear again the next time you exit a building)

 

 

I wonder if there's a way to script this function to run every time the player exits a building? And if so, would it mess with Oblivion.ini settings. I've tweaked my Oblivion.ini to avoid weird things like grass progressively popping up as you move along.

 

Also, I'm not entirely sure that it is MiniMap that's increasing the frequency of this bug. I've deactivated the plugin and ran the game without it's scripts running to rule out MiniMap, and it continues to pop up often.

 

If I go from one cell to another inside a town, or exit through a town gate and then go back in it gets rid of the Distant LOD meshes.

Edited by MShoap13
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I wonder if there's a way to script this function to run every time the player exits a building? And if so, would it mess with Oblivion.ini settings.

Don't think it mess up the settings, but this is frustrating.

Maybe the next version of MiniMap fix it. (Kyoma has founded a new way to show the MiniMap, and will add the fog of war and map markers!)

 

I've tweaked my Oblivion.ini to avoid weird things like grass progressively popping up as you move along.

Really? What values have you changed? Edited by forli
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Maybe the next version of MiniMap fix it. (Kyoma has founded a new way to show the MiniMap, and will add the fog of war and map markers!)

 

It seems to me the easiest way of doing it would be to use the local map drawing function from the menu just get it to scale and display on the HUD. :ninja:

 

This would also fix the funny colored water issue, and the weird lines in trees, and the weird lines in grass, and the stuff you mentioned.

 

Really? What values have you changed?

 

fGrassStartFadeDistance=12000

fGrassEndDistance=15000

 

That more than covers the cells the game loads and draws by default. It kinda sucks that increasing the cells to draw to nine gets buggy. It'd be nice to have the cell you're in and all eight cells surrounding you fully drawn.

 

Granted there's still the occasional massive amount of grass popping up at once issue due to the game drawing a cell it just loaded.

Edited by MShoap13
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This could be a result of your ini settings. Since you have increased the distance that you render in high detail, you will have to push the LOD render distance out to match. Otherwise you will get areas of overlap, where both LOD and close-up details are displayed.

 

I have the opposite issue; as i near a distant object it will dissapear until i get a little closer, where the close-up comes into view. By lowering the LOD distance i was able to improve this, but more fine-tuning is needed.

 

To easily (and safely) test to see if this could be the problem:

Rename or move the Oblivion ini and render info

Run the game thru the stock Oblivion launcher so it re-detects your video hdwe. Set up video options the way you like.

Start a new game, set video options (in-game menu). Save game and exit.

Now load a recent save to see if the problem persists.

 

If you still have this issue, then it's definately a mod. Delete the new ini and render info files, and rename the old ones back to thier original names.

 

If this fixes it, you will have to re-tweak the ini. But do it one tweak at a time, testing each before proceeding. Also compare your old LOD settings to the fresh ini, sometimes a problem can jump out at you this way.

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This could be a result of your ini settings. Since you have increased the distance that you render in high detail, you will have to push the LOD render distance out to match. Otherwise you will get areas of overlap, where both LOD and close-up details are displayed.

 

I have the opposite issue; as i near a distant object it will dissapear until i get a little closer, where the close-up comes into view. By lowering the LOD distance i was able to improve this, but more fine-tuning is needed.

 

To easily (and safely) test to see if this could be the problem:

Rename or move the Oblivion ini and render info

Run the game thru the stock Oblivion launcher so it re-detects your video hdwe. Set up video options the way you like.

Start a new game, set video options (in-game menu). Save game and exit.

Now load a recent save to see if the problem persists.

 

If you still have this issue, then it's definately a mod. Delete the new ini and render info files, and rename the old ones back to thier original names.

 

If this fixes it, you will have to re-tweak the ini. But do it one tweak at a time, testing each before proceeding. Also compare your old LOD settings to the fresh ini, sometimes a problem can jump out at you this way.

 

I have a backup of my original Oblivion.ini. The problem is there with or without my tweaks. I'd actually thought, briefly, that I may have fixed this issue by tweaking my .ini as I was having this issue before editing it. The only things I've tweaked outside of grass distance are the background loading, threading, memory settings, and I trimmed in the maximum distant fog distance. I've had the issue for over a week now, but tried exhausting all my options before resorting to posting. Then, when I wanted to post I found out Oblivion didn't take screenshots (whether enabled or not) so I had to set up Fraps and wait until I had a good comparison shot to take a pic of.

 

I was wondering if Streamline was even worth running on my system as I have 4GB of RAM, Oblivion is set to use more than 2GB of RAM, and I upped the number of cells to store in memory and the space allotted for cell storage to 250 MB instead of the default 25MB. I only use StreamPurge.

 

Also, it doesn't draw grass in the cells that are being drawn in Distant LOD, only cells that are loaded for High LOD.

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I got rid of StreamLine and the problem seems to have gone away (for now). I'll bump this back up later if it comes back. Edited by MShoap13
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