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New Mod: "The Hole" - All main quest branches complete


lgpmichael

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A little more plugging for the new mod I am working on, another milestone was hit today.

 

The final branch of the story has now been completed, adding another 3 hours of gameplay to the story, for a total of 19 hours now (well, 19 hours if you play all three main quest branches, a little less in normal play). It took a little longer to complete than expected, mainly because of the way one of the new dungeons was built taking a LOT more time than I expected.

 

This leaves the only tasks left to complete are some art/modelling work, voice work, and a number of sidequests.

 

Primarily what I desperately need right now is some modelling and texturing work. Some of it is simple, some is very complex, so if you are a basic modeller or an advanced modeller looking for something to really test your skills, there is something for everyone. Everyone who produces something that the game needs gets advance access to the game at the point they hand in their work.

 

Currently it contains:

 

2 new worldspaces

12 new and very complex and original dungeons

1 new village

30 more indoor areas that aren't dungeons, but are not just cosmetic scenery

250 scripts (averaging around 100 lines of script, so at a guess, somewhere around 22,000 lines of script code, not including dialog based scripts)

185 AI packages

2,200+ lines of dialog

6 new major NPC's and large changes to a dozen existing NPCs

 

Its current status:

Main quest, primary branch: Complete

Main quest: Secondary branch: Complete

Main quest: Primary Branch secondary split: Complete

Sidequest 1: Concept in progress

SIdequest 2: Concept in progress

Sidequest 3: Concept in progress

Sidequest 4: Concept in progress

Sidequest 5: Concept complete

Sidequest 6: Complete

 

New Artwork: 15 pieces required, 6.5 complete, one promised, leaving 7.5 needed. PLEASE contact me if you are a modeller who can help!

Voice Acting: None yet, around 2,200 lines expected to be needed. Volunteers gratefully accepted. All races and genders needed.

Beta Testing: Expected to begin in about 4-6 weeks, I will ask for volunteers just before it starts.

 

And here is another screenshot... Those Lore-knowledgeable people should recognise this {:-)

 

http://toomanysites.org/screenie4.jpg

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  • 2 weeks later...

And a little while later, I can now report another sidequest is complete, adding another 30 minutes gameplay.

 

The main coding is now so close to finished that I can almost smell it. Just 4 more sidequests to do, and then its artwork, voice acting, and testing all the way to the end...

 

Here is a little screenshot that doesn't give too much away {;-)

 

http://toomanysites.org/screenie5.jpg

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Another 5 days, and another sidequest completed. Three down, three to go. This one, I am afraid has no screenshot, as it has little that is visually interesting, but this sidequest has a nice twist that should add a little challenge to any player.

 

Total quest time for this one is only 20 minutes, but it comes with a nice new reward item. Nicely powerful, but consumable, only 20 of them exist, so have to be used very sparingly - the problem is, it is fun to use too {:-)

 

I was just a little disappointed that I had to move the quest, as your initial contact was the commander of the Colovian Highlands Highway Patrol (joke for those over about 30 I expect), but it had to be moved to the West Weald for continuity {:-( Although, now I think about it, that is equally amusing in itsown way... (you won't get it unless you get the first one)...

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