RasterOps Posted July 22, 2011 Share Posted July 22, 2011 (edited) v1.2.0416Mods: Smarter Mecantile v1.65, Unofficial Patch 3.20 I created this custom spell, which costs 23 magicka to cast:Fortify Magicka on Self for 3s10 Fire damage on Target for 1s20 Weakness to fire for 3s20 Weakness to Magic for 3s Pick a target any non-spell reflecting target. I'm on fire, although I take no damage, maybe, Very annoying, I can't see the target! Why am I on fire? More importantly, repeated casting just depletes my magicka... At least until it drops to about 80 then casting is self sustaining. What gives? Edited July 22, 2011 by RasterOps Link to comment Share on other sites More sharing options...
BeastUA Posted July 23, 2011 Share Posted July 23, 2011 v1.2.0416Mods: Smarter Mecantile v1.65, Unofficial Patch 3.20 I created this custom spell, which costs 23 magicka to cast:Fortify Magicka on Self for 3s10 Fire damage on Target for 1s20 Weakness to fire for 3s20 Weakness to Magic for 3s Pick a target any non-spell reflecting target. I'm on fire, although I take no damage, maybe, Very annoying, I can't see the target! Why am I on fire? More importantly, repeated casting just depletes my magicka... At least until it drops to about 80 then casting is self sustaining. What gives? I had something similar happen to me 2-3 years ago, I had to quit that game and start all over. I could never stop burning. But I don't know, maybe there is a bug fix somewhere. I am interested to hear what the experts will say Link to comment Share on other sites More sharing options...
RavveN Posted July 23, 2011 Share Posted July 23, 2011 When you get in the same spell range and self i think range automaticly gets "self" so what i think you should do is make spell without fire damange. Link to comment Share on other sites More sharing options...
Fonger Posted July 23, 2011 Share Posted July 23, 2011 When you get in the same spell range and self i think range automaticly gets "self" so what i think you should do is make spell without fire damange.wouldn't it be more effective just to remove the fortify magic Link to comment Share on other sites More sharing options...
RasterOps Posted July 23, 2011 Author Share Posted July 23, 2011 The point is to have a Fire damage spell that is self sustaining, costs only the original 23. I have read about all kinds of self sustaining custom spells like mine. The first costs x and the second spell casting is free due to the Magicka boost. I can see that my Magicka is being boosted and the second spell is cast within the 3 second time period. Again, this is the same technique as other custom spells that supposedly require only the initial spell cost... Link to comment Share on other sites More sharing options...
Balakirev Posted July 23, 2011 Share Posted July 23, 2011 I seem to recall reading somewhere that if the first part of the spell is Self-directed, a targeted second part will always go with Self. Again, it's been a while, so I could be wrong--but the engine does do some strange things. Link to comment Share on other sites More sharing options...
Recommended Posts