Deleted3507349User Posted May 11, 2016 Share Posted May 11, 2016 1) Is it possible via the CK to change the number of perk points awarded at level-up? I know there's an F4SE plugin that does this, but for what I'm planning I'd like to do it in the CK. 2) Anyone know how (if possible) to remove the Local Leader 1 perk requirement for establishing supply lines? I'm gonna keep digging and poking around, of course, but if someone knows these answers I'd sure appreciate it :) Link to comment Share on other sites More sharing options...
PoliteRaider Posted May 14, 2016 Share Posted May 14, 2016 2) Anyone know how (if possible) to remove the Local Leader 1 perk requirement for establishing supply lines? I've tried digging into this, but it seems like none of the scripts reference the perk... at least as far as I can tell. This might mean that it's directly built into the game rather than scripted. I do have an idea however. I'm sorry I haven't had time to test it and this is a FO4Edit idea rather than CK. However the default object WorkshopLocalLeaderPerk_DO [DFOB:001EB4A7] holds the reference to the perk. I'm thinking that if you create a new perk that does nothing else which is automatically assigned to the player, then change the reference in this default object to your new "free" perk that this might tell the base game that the player is eligible to create supply lines automatically. Sorry for such a half-finished solution, but I thought I'd suggest it in case it helps as a direction to look in. Link to comment Share on other sites More sharing options...
Deleted3507349User Posted May 14, 2016 Author Share Posted May 14, 2016 With a previous mod I had been adding the Local Leader 1 perk to the player via script. I've since found the Player character page in the CK and was able to add the perk directly there, in the spells list IIRC. It's not really what I wanted but at least it does away with a script. I suspect you're correct about these being hard-coded into the game. About the perk points thing; there's a console command to add perk points, I'd hoped that using that console command with a negative number would remove them. Sadly, that didn't work and it leads me to believe that trying that method via script won't either (but I'm going to try anyway). Link to comment Share on other sites More sharing options...
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