usaf9211 Posted May 12, 2016 Share Posted May 12, 2016 (edited) I was wondering if the cells located outside the invisible map border behave differently than normal ones.I noticed that I can't sprint, settlements only allow me to build crafting benches, and it also seems like nearby cells and objects de-render MUCH quicker than normal.Any way to tweak these cells to make them normal? Edited May 13, 2016 by usaf9211 Link to comment Share on other sites More sharing options...
c303c Posted May 12, 2016 Share Posted May 12, 2016 I've ran into the same problems as you while working on my project. I found a quick fix for the sprinting problem here: https://steamcommunity.com/app/377160/discussions/0/458604254452806921/ and have been meaning to ask the author of "Spring Cleaning" how they fixed the problem. Now the more I look into the other problems you mentioned the more I am suspect it has to do with "regions". (I'm not a seasoned modder so take this as you will.) I assume you need to assign these outer cells a region of your own design outlining its properties. But that's all speculation until I have a chance to examine the tool more carefully. I have how ever ran into another design problem, as I'm not quite sure how cells are loaded into the game. (be it all at once with LOD's in tow or closest gets full loaded to distant cells only loading LOD's) I fear not creating separate exterior cell for my project will greatly increase the load times when exiting an interior, even if you're on the other side of the map. If anyone can shed some light on this problem it would be greatly appreciated. Link to comment Share on other sites More sharing options...
usaf9211 Posted May 13, 2016 Author Share Posted May 13, 2016 I'm playing around with the region settings and I think you may be on to something with that. Also thanks for the sprint fix! Link to comment Share on other sites More sharing options...
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