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Loading Multiple Masters


balwick

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I am probably missing something obvious, but I have added BAllowMultipleMasters=1 to the first line of both CK inis, and edited in SResourceArchiveList2=Fallout4 - Animations.ba2, DLCRobot - Main.ba2, DLCworkshop01 - Main.ba2*, and yet my CK is still aborting load of multiple masters. Any ideas?

 

*edit: to the Fallout4.ini

Edited by balwick
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I am copying this from another post so I can't tell you more about it. It seems it is done similar to what Skyrim had to do. Hope it helps.

 

 

Setting the CK up to work with multiple masters is done just like in Skyrim's CK.

 

 

1) Create a new text file called CreationKitCustom.ini in your game folder.

 

2) Add the following lines:

 

[General]

bAllowMultipleMasterLoads=1

 

3) Save the file.

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