Jump to content

Recommended Posts

Posted (edited)

I am probably missing something obvious, but I have added BAllowMultipleMasters=1 to the first line of both CK inis, and edited in SResourceArchiveList2=Fallout4 - Animations.ba2, DLCRobot - Main.ba2, DLCworkshop01 - Main.ba2*, and yet my CK is still aborting load of multiple masters. Any ideas?

 

*edit: to the Fallout4.ini

Edited by balwick
Posted

I am copying this from another post so I can't tell you more about it. It seems it is done similar to what Skyrim had to do. Hope it helps.

 

 

Setting the CK up to work with multiple masters is done just like in Skyrim's CK.

 

 

1) Create a new text file called CreationKitCustom.ini in your game folder.

 

2) Add the following lines:

 

[General]

bAllowMultipleMasterLoads=1

 

3) Save the file.

Posted

Well, it worked, so thank ye.

 

I also changed the B to a lower case b on the other ini's, just in case, for anyone reading.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...