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Fallout crashing near Arefu


pheonixstar

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I am having some problems with Fallout crashing near Arefu. This is the second time that I have had this problem. The first time I played the game through the supermarket, Grayditch, Big Town and then when I got to Arefu it started crashing on me. I thought my saves were corrupted, so I created a new game. I did the same quests without any problems whatsoever, but I still have problems in Arefu. I just did the entire red ant quest and am now battling in Falls Church with no problems at all. I was even able to kill the fallen brother in the diner, or whatever that house is, nearby with no problems.

 

Now in my new game the same thing is happening to me. I have already done set my threads to both 2 and 1 in the INI and set that other threaded setting from 0 to 1. I have turned water to the lowest setting possible, updated my video drivers, downloaded the codec for sound, added an exception to ffdshow, set Fallout to run as XP SP 2, created a merged patch, used the automatic load order sorter in FOMM.

 

My computer is an i-2500k with an ATI HD 6870, so I can certainly handle this game. My load order is as follows:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CRAFT.esm

CALIBR.esm

Mothership Crew.esm

Apocalypse Armory.esm

FO3 Wanderers Edition - Main File.esm

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

DCInteriors_ComboEdition.esm

FO3 Wanderers Edition - Alternate Travel.esp

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

CASM.esp

GalaxyNewsRadio100[M].esp

GalaxyNewsRadio80[M].esp

GalaxyNewsRadio60[M].esp

GalaxyNewsRadio40[M].esp

GalaxyNewsRadio20[M].esp

Apocalypse Armory.esp

FO3 Wanderers Edition - Main File.esp

FO3 Wanderers Edition - DLC Anchorage.esp

FO3 Wanderers Edition - DLC The Pitt.esp

FO3 Wanderers Edition - DLC Broken Steel.esp

FO3 Wanderers Edition - DLC Point Lookout.esp

FO3 Wanderers Edition - DLC Mothership Zeta.esp

FO3 Wanderers Edition - Optional Restore Tracers.esp

FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - FWE Master Release + DLCs.esp

Fellout-pipboylight.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - REBOOT.esp

Fellout-Full.esp

Fellout-Anchorage.esp

Fellout-BrokenSteel.esp

Fellout-PointLookout.esp

Fellout-Zeta.esp

mikemerged.esp

 

Total active plugins: 58

Total plugins: 61

 

Does anyone have any tips to deal with this? Should I just avoid Arefu? All things being equal I would prefer to be able to do Blood Ties, but I have no problem walking away from it if the rest of the game will work OK. Thank you.

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I know this won't resolve the problem you're having, but you should place "Fellout-pipboylight.esp" behind "Fellout-Full.esp". (preferably all the way down, but above your merged path)

 

As for the Arefu stuff: Have you tried disabling all your mods then try going to Arefu?

 

If it doesn't crash, you'll know it's caused by one of your mods (or 2 mods having a conflict).

 

After that, try re-enabling your mods one at a time. Each time you enable another mod you check in-game if the game crashes when you go to Arefu.

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pheonixstar - Hello!

 

I don't know if this will help the Arefu problem but I do have a couple of suggestions.

 

I don't use FWE so I'm not an expert on it but the Foip MMM/FWE Readme says:

 

"- The Mart's Mutant Mod - FWE Master Release.esp automatically includes ALL optional MMM addons, including the in-game menu, except for the DLC plugins. Do NOT use ANY of the following plugins:

 

Mart's Mutant Mod - Feral Ghoul Rampage.esp

Mart's Mutant Mod - Hunting & Looting.esp

Mart's Mutant Mod - Increased Increased Spawns.esp

Mart's Mutant Mod - Increased Spawns.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - No Corpse Flies.esp

Mart's Mutant Mod - No DLC Increased Spawns.esp

Mart's Mutant Mod - No Floaters.esp

Mart's Mutant Mod - No Geckos.esp

Mart's Mutant Mod - No Ghoul Raise.esp

Mart's Mutant Mod - No Size Scaling.esp

Mart's Mutant Mod - No Skeleton Decay.esp

Mart's Mutant Mod - No Wanamingos.esp

Mart's Mutant Mod - Reduced Wasteland Spawns.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp"

 

& the load order given at the bottom of the page here:

 

http://sites.google.com/site/fo3wanderersedition/installation

 

So that means you need to untick & remove the following:

 

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

 

Leaving behind:

 

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - FWE Master Release.esp

Mart's Mutant Mod - FWE Master Release + DLCs.esp

 

Just leave the Mart's Mutant Mod.esm the way it is, that's fine.

 

Don't forget to remake your Merged Patch afterwards.

 

Make sure that:

 

Unofficial Fallout 3 Patch - Broken Steel.esp

 

Is fixed as it has a bug that can cause CTDs, though that's normally around Rivet City.

 

I posted a simple fix using FO3Edit for that in the Discussion section of the Unofficial Fallout 3 Patch.

 

Look for:

 

Unofficial Fallout 3 Patch - Broken Steel.esp Rivet City area CTD fix

 

Are you using the latest version of Apocalypse Armory, 1.93 Beta?

 

To check, open up FOMM & left click on Apocalypse Armory.esm & make sure it says 1.93 Beta down at the bottom of FOMM.

 

Do the same for Apocalypse Armory.esp, if either say 1.9, 1.91 or anything other than 1.93 you've got the old files in still.

 

In that case drop the new Apocalypse Armory.esm & Apocalypse Armory.esp from V193_UPDATE into your data folder, saying yes to overwrites.

 

Note that only the Apocalypse Armory.esm & Apocalypse Armory.esp will say 1.93 Beta. The Apocalypse Armory patches will still say 1.9, that's perfectly normal.

 

You can grab the update in the files section here:

 

http://fallout3nexus.com/downloads/file.php?id=14773

 

Hope this helps!

 

Prensa

Edited by prensa
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Blackrampage - I have been trying to play and now my load at the entrance between Fall's Church and the ant mission is freezing after a few minutes of play. I don't understand what is going on, because it used to be Arefu and now this. My play either seems to go for a few hours uninterrupted or crash within a minute or two of loading.

 

I will start disabling mods one at a time as a last resort if I can't figure out what else is happening.

 

Prensa - I have done as you have asked. I went in and it crashed just the same. The weird thing is that it crashes in areas that I had previously been in.

 

I also just found out that my old GPU was bad (testing in futuremark caused my system to reset and in OCCT it was giving off errors). I have since replaced the GPU. Could the fact that I played on a bad GPU have corrupted my saves somehow?

 

I just created a new game and everything seemed to play fine (until some Talon Company mercs. decided to dislike the high karma that I set in the FWE shed). My guess is that somehow my saves are either corrupted or something about loading saves is increasing instability.

 

Is FOOK2 generally considered more stable than FWE? I would rather not play the vanilla game, but I have no problem moving to a different overhaul.

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pheonixstar - Hello!

 

"Could the fact that I played on a bad GPU have corrupted my saves somehow?"

 

I would have to say that's very unlikely. Save corruption normally happens because of bad saving to the hard drive or corruption of the data in memory at the time of saving.

 

A different GPU should have no effect. I've moved Fallout & Oblivion saves over from one dual core computer to another quad core & played them just fine.

 

If you're getting crashes in other places not just Arefu & you say you've done the .ini multi core tweak?

 

Did you edit the right .ini, because people often get the wrong .ini & that will not work.

 

You need to edit the one in:

 

For XP:

 

My Documents\My Games\Fallout3\

 

For Win7:

 

Documents\My Games\Fallout3

 

& change this line:

 

bUseThreadedAI=0

 

to:

 

bUseThreadedAI=1

 

& insert this line under it:

 

iNumHWThreads=2

 

Save & close your ini.

 

If you have edited the right .ini then BlackRampage's advice:

 

"As for the Arefu stuff: Have you tried disabling all your mods then try going to Arefu?

 

If it doesn't crash, you'll know it's caused by one of your mods (or 2 mods having a conflict).

 

After that, try re-enabling your mods one at a time. Each time you enable another mod you check in-game if the game crashes when you go to Arefu."

 

Is exactly the advice I'd give, it's a very effective way to troubleshoot & find out which if any mods are causing trouble.

 

If Fallout works fine without mods, you know then & there that your trouble is from a mod.

 

"Is FOOK2 generally considered more stable than FWE?"

 

I don't use either so I can't say from experience (Mart's has always been enough for me) but plenty of people run them fine, it just takes that bit more wrangling to get them playing nice with your other mods. :)

 

I also just spotted something else in your load order:

 

GalaxyNewsRadio100[M].esp

GalaxyNewsRadio80[M].esp

GalaxyNewsRadio60[M].esp

GalaxyNewsRadio40[M].esp

GalaxyNewsRadio20[M].esp

 

You've not got all of those ticked have you?

 

You only need one, choose the one you use based on how many of the song packs you have.

 

I got all 100 so I use GalaxyNewsRadio100[M].esp.

 

Whichever you choose, untick & delete the others.

 

Hope this helps!

 

Prensa

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Prensa,

 

I have taken FWE out and put FOOK in. I think that it is better for me anyway because FWE is pretty hard for a first play through. I have edited the right ini file. I have now deactivated everything but the 100 GNR mod. I have been playing today and my game is fairly stable. I have only had about 3 crashes in 6 hours of play. One crash came when I repeatedly tried to breach a door, on crash in Arefu (sigh), and another just now in Minefield. Fallout at this stage is playable, but the crashes are still irritating. I have found that reloading a game and then doing a hard save seems to help, but that could just be the placebo effect. My build order is as follows:

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CALIBR.esm

Mothership Crew.esm

Apocalypse Armory.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

DCInteriors_ComboEdition.esm

DCInteriors_Georgtown.esm

DCInteriors_LEnfntPl.esm

DCInteriors_Mason.esm

DCInteriors_SewardSq.esm

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

CASM.esp

GalaxyNewsRadio100[M].esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Main [Hotfix].esp

FOOK2 - DIK [Hotfix].esp

Apocalypse Armory.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Zones Respawn.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Master Menu Module.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - REBOOT.esp

MMM, FOOK2 - DIK.esp

MMM, FOOK2 - Natural Selection.esp

MMM, FOOK2.esp

mikemerged.esp

 

Total active plugins: 49

Total plugins: 61

 

 

In any case, thank you for your help!

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pheonixstar - Hello!

 

"I have been playing today and my game is fairly stable. I have only had about 3 crashes in 6 hours of play."

 

We're getting there! :)

 

Quicksilverva is correct, you don't need the individual files if you use DCInteriors_ComboEdition.esm.

 

You had it right in the original load order. :)

 

Untick & remove:

 

DCInteriors_Georgtown.esm

DCInteriors_LEnfntPl.esm

DCInteriors_Mason.esm

DCInteriors_SewardSq.esm

 

The only file you should use with the DCInteriors combo is:

 

DCInteriors_Collectables v1.1

 

As long as you have all 5 of the official DLCs.

 

It's an OPTIONAL file that adds some content from the DLCs into the DCinteriors.

 

DCInteriors is a fantastic mod, one of my all time favourites.

 

As I said before, I don't use FOOK2 but I think some of your FOOK2 load order might be slightly off.

 

I found this FOOK2/MMM load order at the official FOOK2 site:

 

http://www.fooknv.com/forum/showthread.php?t=5882

 

You could also use BOSS to help with load orders:

 

BOSS for FO3 - Better Oblivion Sorting Software for Fallout

http://www.fallout3nexus.com/downloads/file.php?id=10193

 

Hope this helps!

 

Prensa

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Quick and Prensa, thanks for the tip about DC interiors. I have also tweaked with my mod order some more as per your recommendation. I have been using the BOSS autosort in FOMM, but it seems as though it may be imperfect. When I crash, so far I have been able to defeat it by reloading and then doing a hard save. My load order is now as follows (after making a new merged patch):

 

 

Fallout3.esm

Anchorage.esm

ThePitt.esm

BrokenSteel.esm

PointLookout.esm

Zeta.esm

Unofficial Fallout 3 Patch.esm

CALIBR.esm

Mothership Crew.esm

Apocalypse Armory.esm

FOOK2 - Main.ESM

FOOK2 - [DIK] DLC Improvement Kit.ESM

Mart's Mutant Mod.esm

Enhanced Weather - Rain and Snow.esm

DCInteriors_ComboEdition.esm

DCInteriors_DLC_Collectables.esp

Unofficial Fallout 3 Patch - Operation Anchorage.esp

Unofficial Fallout 3 Patch - The Pitt.esp

Unofficial Fallout 3 Patch - Broken Steel.esp

Unofficial Fallout 3 Patch - Point Lookout.esp

Unofficial Fallout 3 Patch - Mothership Zeta.esp

CASM.esp

GalaxyNewsRadio100[M].esp

FOOK2 - Main.esp

FOOK2 - [DIK] DLC Improvement Kit.esp

FOOK2 - Main [Hotfix].esp

FOOK2 - DIK [Hotfix].esp

Apocalypse Armory.esp

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - DLC The Pitt.esp

Mart's Mutant Mod - DLC Broken Steel.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Zeta.esp

Mart's Mutant Mod - Master Menu Module.esp

Mart's Mutant Mod - Natural Selection.esp

Mart's Mutant Mod - Tougher Traders.esp

Mart's Mutant Mod - Zones Respawn.esp

Enhanced Weather - Rain and Snow in Fallout.esp

Enhanced Weather - Weather Sounds in Interiors.esp

Enhanced Weather - Sneak Bonus during Storms.esp

Enhanced Weather - REBOOT.esp

MMM, FOOK2.esp

MMM, FOOK2 - DIK.esp

MMM, FOOK2 - Natural Selection.esp

mikemerged.esp

 

Total active plugins: 46

Total plugins: 57

 

I am still liking FOOK. I just did Minefield and am now going to GNR. I love my K-9! The difficulty level is more my style, though I miss bullet time and sniper rifles hitting exactly what was in the cross hair from FWE.

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