orph Posted July 23, 2011 Author Share Posted July 23, 2011 Still disagree with evething you say about fallouts level scaling (if you could even call it that) by oblivions system was bad. The leveled quest items were the worse. Also NV doesnt have random encounters which sucks and I even doubt that game has lvl scaling. Old world blues gives you weapons to kill robots with so that guy is doing nothing but wasting ammo. It's his fault not the game's. Ugh, trust me, on my fully leveled up character in fallout 3 with good weapons it took multiple magazines of hits on reavers(or whatever) to kill them. It was unfun. Thats it. New vegas wasn't bad about it and it had no scaled anything, but the DLC ramped the life up on the enemies and was annoying with that as well. I didn't get Old World blues because I hated the first two, so I have no idea about special robot weapons in that DLC. My fear with Skyrim is that I'll be constantly harassed by enemies just above my level throughout the game. Which is not a game I want to play. I want to take the time to be stronger than everything I face, and when some bandit attempts to waylay me I want to crush his head in with one blow. Clearly Bethesda doesn't want people playing their games the way I like to play them, so I'm hoping that there is some modder with experience doing rebalance stuff who intends to work on this. If there is no such person then I know to wait for a GOTY on Skyrim so there has been enough time for someone new to develop this stuff. Link to comment Share on other sites More sharing options...
weed33 Posted July 23, 2011 Share Posted July 23, 2011 ive only played NV and oblivion so i can't speak for any of the other games. i never really noticed the level scaling in NV but i did only get to leve 20 or something. Oblivion however was simply awful for it, on my first playthrough i breezed through the main quest line at around level 10. on my second i found myself (at level 18) on the last bit in empire city struggling against a half dozen storm atronachs plus a few deadroths. 8 levels ramped up the difficulty an insane amount. i'm actually a fan of level scaling but in Oblivion it was OTT Link to comment Share on other sites More sharing options...
billyro Posted July 24, 2011 Share Posted July 24, 2011 Oblivion's was OTT, NV is slightly better, yeah, but it's still noticable. If the game wasn't based on level, and more on rarity, it will be more fun. Seriously, how fun would it be if you were level 1 and you came across giant level 20 creature? I'd probably go and hack at it and then realise that I'm doomed and have a run for it, then the thrill of coming back for it when I'm level 20 and having a fair fight and winning.I don't like games where you can pretty much just go anywhere and every enemy you encountered would be possible to defeat. I find it more fun to fight an enemy not knowing how strong it will be. Link to comment Share on other sites More sharing options...
weed33 Posted July 24, 2011 Share Posted July 24, 2011 i would like it if was turned down a huge amount, i don't want to be meeting too many creatures that are too strong for me but i also don't want to be killing scores of low level enemies with one swipe, tbh i would find that a bit boring, level scaling keeps the game interesting for longer so long as it's done correctly Link to comment Share on other sites More sharing options...
marharth Posted July 24, 2011 Share Posted July 24, 2011 I don't want ANYTHING scaled. No weapons, no armor, no creatures, no races... The only time something should change is if a NPC or a player DIRECTLY interacts with it. I want everything pre-set without the character changing it. Link to comment Share on other sites More sharing options...
billyro Posted July 24, 2011 Share Posted July 24, 2011 In other words, you want Morrowind. Link to comment Share on other sites More sharing options...
Corakus Posted July 24, 2011 Share Posted July 24, 2011 Level-scaling does need to be better than Oblivion, but are you sure you're playing Fallout 3 right?I never seem to have any problems taking down enemies in a few shots, even at level 30 on Hard difficulty. Link to comment Share on other sites More sharing options...
Arkayjiya Posted July 24, 2011 Share Posted July 24, 2011 In other words, you want Morrowind. There was a lot of level scaling in morrowind. It was just hundred times better (and more subtile) than in oblivion. I don't know fallout 3 but I suppose it couldn't be worse than oblivion (no way he?), it may be better than morrowind for what I know. I like level scaling though. good compromise are always better. Level scaling should be a good one between a good balance of power through evolution (which cannot be obtain with oblivion scaling) and less frustration (they would have to create "zone" balances for each scale of level, Skyrim world is too little to do that. And it's not fun nor helpful to variety/exploration. But too much scaling is no good for exploration too since you could explore anything anytime in one case or too little challenging but not impossible zones in the other case) Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 25, 2011 Share Posted July 25, 2011 As far as scaling goes, much of it is unavoidable since the game is only marginally linear. The problem comes from having to make sure that end game content is still a challenge regardless of level. As much as overstrong enemies might suck, having enemies which are trivial to kill, but still go running up to attack you all the time also sucks. As does very weak things which don't even attack you anymore and leave you to explore ruins in peace. Try it sometime, play Oblivion on a level 1 character with maxed skills and stats. The problem comes into play when you have a difference of how strong the player can get in relation to how strong enemies can get. Once cross a threshold of how strong the player can get with available equipment being much less than how strong creatures can get, you have a problem. This was most noticeable in Oblivion with Goblins since they would continue scaling up to level 100 using stat values which were based on what was already a challenge at level 30, so that eventually their health would be so much that most weapons would only hurt them about as much as their health could regenerate per second naturally. FO3 didn't have this problem as bad with the exception of a few things at end game, but was more restricted damage wise since players damage was mostly controlled by weapon, certain weapons hit the threshold sooner forcing you to eventually stop using certain types of weapons for some enemies. And this problem really only showed up with broken steel or if you had something which allowed you to level beyond normal limits. FONV had fewer problems because the game used far more static spawns and controlled spawning areas, but the game also was a bit more linear so static spawns made more sense in many areas. I suspect that Skyrim will probably be more in lines with Oblivion, but have more reasonable scaling with more static spawns in certain areas. Since the big bad things of the game are dragons, which are random encounters, and mostly leveled, it's safe to assume that dungeon spawns also will be to some degree. The good news is that the dynamic quest system would likely allow for a specific dungeon to be selected from those around the player's level instead of always being the same dungeon which is being adjusted to match the player. Other than that, you can count on the fact that there will almost certainly be people who make mods to change it in one way or another. Link to comment Share on other sites More sharing options...
Herculine Posted July 25, 2011 Share Posted July 25, 2011 Other than that, you can count on the fact that there will almost certainly be people who make mods to change it in one way or another. ^THIS. Whether you prefer an unscaled static world or, like me, actually prefer the Oblivion style, having a Construction Set will give us the ability to change whatever we don't like about Skyrim to something that we prefer. It won't happen overnight, but eventually there will be overhauls, conversions, monster mods and everything else. This community has always done so and likely always will. In all honesty, from Morrowind on, it's been mods that have really made these games for me. I mean no disrespect to the devs, but I'm sure it will be the same with Skyrim. Link to comment Share on other sites More sharing options...
Recommended Posts