VergessenerProduction Posted May 13, 2016 Share Posted May 13, 2016 Hello, I would like make a gasmask for example, which has voice modulation like the power armor helmet.If I know how it works, I could change it to something else with other filters, but I don't knowhow to make a helmet with modulation. I am using the CK, if you know how it works please tell me. Love you all. Link to comment Share on other sites More sharing options...
billyro Posted May 13, 2016 Share Posted May 13, 2016 Post here. This is the "general" mod author section - you want the Fallout 4 mod author section. Link to comment Share on other sites More sharing options...
wubilyu Posted May 14, 2016 Share Posted May 14, 2016 (edited) I think there's a few that would like this to work Ketillion. There appears to be what looks like a full face Combat Helm in the Far Harbour trailer, maybe Bethesdoid have added the voice filter to that. Googlewebbing around about adding the effect will lead you back to the Nexus forums, seems no one has the answer just yet. I'll have another look but there's more chance of pigs flying than me sussing it out... Sry, posted in here, didn't see the OP post anywhere else.. Edited May 14, 2016 by wubilyu Link to comment Share on other sites More sharing options...
Thandal Posted May 14, 2016 Share Posted May 14, 2016 (Topic moved to FO4 Mod Author forum.) Link to comment Share on other sites More sharing options...
mm137 Posted May 16, 2016 Share Posted May 16, 2016 I'm guessing, but I think it's the keyword "ma_PA_Helmet" or "dn_PowerArmor_Helmet" In FO3/NV this was controlled by a flag but it's not so simple in the new GECK. The audio chain that affects is it is AudioEffectChainPowerArmorHelmet, which is linked to "Default Objects" PowerArmorHelmetEffect and PowerArmorHelmetEffectFP (ppresumably First Person). How these are connected to the keyword (or other means if I am guessing incorrectly) is beyond me at the moment. The effect chain is just an overdrive and a simple high pass filter at 1000 mhz. Link to comment Share on other sites More sharing options...
wubilyu Posted May 17, 2016 Share Posted May 17, 2016 Thanks for the info mm. I've looked through the new Geckation Kit trying to figure it out and just ended up staring blankly at the screen (I'm good at that). Cheers anyways. I'll keep on it, maybe I can will it to happen if I stare long enough... Link to comment Share on other sites More sharing options...
mm137 Posted May 17, 2016 Share Posted May 17, 2016 I think the first step is to add one or the other keyword to a helmet and try it, then try the other one if it doesn't work. If neither work, back to the drawing board. Link to comment Share on other sites More sharing options...
wubilyu Posted May 18, 2016 Share Posted May 18, 2016 Thanks mm, I'll give it a try when I get round to it. Link to comment Share on other sites More sharing options...
VergessenerProduction Posted May 24, 2016 Author Share Posted May 24, 2016 What is with the Mechanist voice? Is that recorded with her modulation or is it another way to add modulation for the player?But when I wear the helmet I don't have any modulation Link to comment Share on other sites More sharing options...
bazinga313 Posted February 19, 2017 Share Posted February 19, 2017 Has anyone figured out the Power Armor voice effects yet? Is it possible to add it to other helmets or to the change or edit the effects? Link to comment Share on other sites More sharing options...
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