BananakillerBRO2 Posted May 15, 2016 Share Posted May 15, 2016 Hello, I am searching for a navmesher to help navmesh my worldspace, it would be helping me a lot! If you are interested in helping me send me a Gmail. At [email protected] Sorry this was brisk, I'm typing via phone and it's hard to type with my super mutant thumbs. Link to comment Share on other sites More sharing options...
WastedTimeYT Posted May 15, 2016 Share Posted May 15, 2016 If it's an outside worldspace using the auto-navmesh in the geck works pretty well. If the environment is to bumpy they clip alittle but it should be ok. Can you post a screenshot of the environment? Link to comment Share on other sites More sharing options...
madmongo Posted May 15, 2016 Share Posted May 15, 2016 There are two auto-navmesh generators in the GECK. One auto navmeshes the current cell. That one works reasonably well for outdoor type landscapes, though with the default settings it typically won't navmesh properly over a road but will navmesh over a fence. Apparently it thinks that people prefer tightrope-style walking across fences to walking along roads (stupid GECK...). It works a lot faster and generates much more usable navmeshes if you check the box for height map only generation mode. You can navmesh a reasonable size area in a day or two. If you don't check the height map mode box, it is slow enough that a large outdoor region could take you a week or two to navmesh (assuming a couple of hours per night). It does a much better job of navmeshing across roads with height map only mode turned on. The second auto-navmesh is under the Regions section. This one is a complete piece of crap. Do not use it. I've had it successfully generate navmeshes in regions that were relatively flat and contained only simple landscape type items (trees, cacti, rocks, etc). Sometimes it just crashes with the infamous "Get Jean!" error. Sometimes it decides to navmesh everything OUTSIDE of your region instead of everything inside. SCOLs tend to make it crash. I've gotten to be pretty decent at generating navmeshes quickly, but it is still slow and painful enough that I'm not about to volunteer to do it for someone else. Link to comment Share on other sites More sharing options...
BananakillerBRO2 Posted May 15, 2016 Author Share Posted May 15, 2016 If it's an outside worldspace using the auto-navmesh in the geck works pretty well. If the environment is to bumpy they clip alittle but it should be ok. Can you post a screenshot of the environment? Link to comment Share on other sites More sharing options...
BananakillerBRO2 Posted May 15, 2016 Author Share Posted May 15, 2016 There are two auto-navmesh generators in the GECK. One auto navmeshes the current cell. That one works reasonably well for outdoor type landscapes, though with the default settings it typically won't navmesh properly over a road but will navmesh over a fence. Apparently it thinks that people prefer tightrope-style walking across fences to walking along roads (stupid GECK...). It works a lot faster and generates much more usable navmeshes if you check the box for height map only generation mode. You can navmesh a reasonable size area in a day or two. If you don't check the height map mode box, it is slow enough that a large outdoor region could take you a week or two to navmesh (assuming a couple of hours per night). It does a much better job of navmeshing across roads with height map only mode turned on. The second auto-navmesh is under the Regions section. This one is a complete piece of crap. Do not use it. I've had it successfully generate navmeshes in regions that were relatively flat and contained only simple landscape type items (trees, cacti, rocks, etc). Sometimes it just crashes with the infamous "Get Jean!" error. Sometimes it decides to navmesh everything OUTSIDE of your region instead of everything inside. SCOLs tend to make it crash. I've gotten to be pretty decent at generating navmeshes quickly, but it is still slow and painful enough that I'm not about to volunteer to do it for someone else. Link to comment Share on other sites More sharing options...
BananakillerBRO2 Posted May 15, 2016 Author Share Posted May 15, 2016 I can't seem to find the height map button, what does it look like? Link to comment Share on other sites More sharing options...
madmongo Posted May 16, 2016 Share Posted May 16, 2016 If you are looking for the "Height map only generation mode" it's a check box not a button. You get to it by clicking on the navmesh button, then click on Open Navmesh Generator Dialog (the left of the two question mark buttons, just to the right of the finalize check shaped button). The Height Map Generation Mode check box is on the upper left side. You'll probably want to check the Finalize Navmesh check box down on the lower left as well. Link to comment Share on other sites More sharing options...
BananakillerBRO2 Posted May 20, 2016 Author Share Posted May 20, 2016 If you are looking for the "Height map only generation mode" it's a check box not a button. You get to it by clicking on the navmesh button, then click on Open Navmesh Generator Dialog (the left of the two question mark buttons, just to the right of the finalize check shaped button). The Height Map Generation Mode check box is on the upper left side. You'll probably want to check the Finalize Navmesh check box down on the lower left as well. Link to comment Share on other sites More sharing options...
BananakillerBRO2 Posted May 20, 2016 Author Share Posted May 20, 2016 IT WORKED! Thank you so much man! I hate to ask but do you know how to fix the draw distance so the world isn't generated in front of me and is instead constantly generated? Link to comment Share on other sites More sharing options...
madmongo Posted May 20, 2016 Share Posted May 20, 2016 You need to generate LOD. Here's a tutorial. http://wiki.tesnexus.com/index.php/LOD_Generation_For_New_Vegas_and_Fallout_3 Link to comment Share on other sites More sharing options...
Recommended Posts