MathLeBeau Posted May 15, 2016 Share Posted May 15, 2016 Hi, I need help with a quest that should start at level 31. The quest in general is devided in 2 quests, "ST_CSOI01Intro and ST_CSOI01. The issue is in the ST_CSOI01Intro. The quest control the object at the Docks Of Istlod and the Courier / letter delivery to the player. Okay now, let explain how this quest should works: 1: Before the player reach level 31: The ship at the Docks of Itslod and its "normal crews" are disables, there is only 2 guards that watch the Docks's cabin. 2: The player has reach level 31: The Courier boy give a letter to the player At the moment that the player got it in his inventory, the quest objective "Read the letter" show up . At the same time, the ship and the pirates are enable; the initial guards are disable and replaced by a dead version of them. 3: The player read the letter When the player read the Letter, that start offcially the quest :ST_CSOI01 and close the Intro quest ST_CSOI01Intro. The map Marker of Stonecrest is added to the map. Now, I'll by screenshots the quest in the ck 1 : The Increase level Node : https://i.imgur.com/MqX6M9P.jpg 2 : The Quest Data : https://i.imgur.com/YvCgIVp.jpg 3 : Stage window : https://imgur.com/a/p0Vo0 Stage 0 : ;Give the Courier the Letter from Greira CourierScript.AddItemToContainer(Alias_GreirasLetter.GetReference()) ;Disable the Initial guards pST_CSOI01InicialGuardDisableMarkerEXT.disable() ;Enable the Ship and the Pirates PirateEnableMarkerInt.Enable() PirateEnableMarkerExt.Enable() ;Enable the Ship pST_CSOI01EnableShipClothersEXT.Enable() Stage 5 : ;Player must read the letter SetObjectiveDisplayed(5, 1) Stage 200 : ;Player has read the letter, start the ST_CSOI01 main quest CompleteAllObjectives() Alias_MapMarker.GetRef().AddtoMap() Stop() 4 : The Objective window : https://i.imgur.com/kUtjRwB.jpg 5: Quest alias page https://i.imgur.com/3pzWTXM.jpg 6 : the quest script http://pastebin.com/HPQaJAqG 7: The script attached the the letter itself Scriptname ST_CSOI01GreirasLetterScript extends ObjectReference Quest Property pST_CSOI01 Auto auto State waiting Event OnRead() pST_CSOI01.SetStage(5) GoToState("allDone") EndEvent endState State allDone ;do nothing endState As you can see, everything should works without the increace Level Event, (if set with no level minimum). But as soon that I add the node and the level restriction, it stop working... CAn you help me to solve this please? Link to comment Share on other sites More sharing options...
MathLeBeau Posted May 15, 2016 Author Share Posted May 15, 2016 No one? I still trying to fing out, just tell me if you need more informations Link to comment Share on other sites More sharing options...
agerweb Posted May 16, 2016 Share Posted May 16, 2016 Assuming the quest itself starts OK I can't see why this wouldn't work. Rather obvious but you never know - Have you set your global correctly? ie a short with value 31. If all else fails you could frame it as a change location event (player entering the docks area or some such) with the player level set on the quest itself. Might be worth trying anyway just to check that SM will start this quest. Link to comment Share on other sites More sharing options...
lofgren Posted May 16, 2016 Share Posted May 16, 2016 Try moving your node to the top of the stack. Maybe one of those other quests (or even a mod-added quest if you were not testing on a totally vanilla game) is not marked "shares event." Link to comment Share on other sites More sharing options...
agerweb Posted May 16, 2016 Share Posted May 16, 2016 All the vanilla and DLC nodes are 'shared' so it would have to be a mod-added node if this is the problem. Link to comment Share on other sites More sharing options...
MathLeBeau Posted May 17, 2016 Author Share Posted May 17, 2016 I am almost ready to give you the esp and let you try it out... Maybe I should arrange te quest differently? Link to comment Share on other sites More sharing options...
MathLeBeau Posted May 17, 2016 Author Share Posted May 17, 2016 Okay, that works. But now I must work the bridge between the intro quest and the main quest. Link to comment Share on other sites More sharing options...
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