BlackRampage Posted August 2, 2011 Share Posted August 2, 2011 You reinstalled everything? Including or excluding the game itself? When you reinstall everything it's best to install 1 mod at a time and then check in game if everything works like it should. Adding a ton of mods at once (including quest mods) is not recommended. I also don't see any real flaws in your load order, but I must admit to not having FWE, so I don't know where it's supposed to go in your load order, let alone whether it conflicts with other mods. (excluding the obvious FOIP stuff of course) The only thing I could recommend changing is putting the weather mod .esp's all the way at the bottom. Weather mods always need to load last.That's all I can think of right now :confused: Link to comment Share on other sites More sharing options...
Meathos Posted August 3, 2011 Share Posted August 3, 2011 (edited) yeah, everything includes the game. i installed and tested the major mods one at a time ( FWE, MMM, WMK, EVE, iron sights, and apocalypse armory) then started with groups of smaller mods based on category: radio stations, companions, etc. my only goal was getting the game to launch. i also rearranged things so that fo3 editor would work. i tested a new game a little and had some weird problems caused by apocalypse armory which is not officially compatible with FWE anyway . after entering an interior i was unable to open any containers, use vats or enter the escape menu. the V and Esc keys were unresponsive and the cabinets just opened and closed. the only other problem i noticed was was a lot of red ! triangles on NPCs but that isn't a big deal. i'm just going to think of them as giant bulls-eyes until i have the patience to narrow down the problem. correction: apocalypse armory was not the cause of the unresponsive keys. i entered megaton for the first time with AA off and ran into the problem again. looks like i have a lot more work to do. Edited August 3, 2011 by Meathos Link to comment Share on other sites More sharing options...
Meathos Posted August 11, 2011 Share Posted August 11, 2011 i've worked everything out and have been gaming stable for a week or so now. i still have some minor issues like texture and follower troubles and the occasional crash but since i ditched Apocalypse Armory the game is completely playable. here is my final load order in case it will help anyone. made by following the FWE team's suggested load order then running fo3masterupdate and fo3edit to create the merge patch. [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] StreetLights.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] CALIBR.esm[X] Project Beauty.esm[X] Mothership Crew.esm[X] EVE.esm[X] RH_IRONSIGHTS.esm[X] DCInteriors_ComboEdition.esm[X] FOW - The Last Child of Gallifrey v2.esm[X] NecronomiconExMortis 5.6.esm[X] ArefuExpandedByAzar.esm[X] CubeExperimental (EN).esm[X] The Librarian.esm[X] TheInstitute.esm[X] FO3 Wanderers Edition - Main File.esm[X] Mart's Mutant Mod.esm[X] Enhanced Weather - Rain and Snow.esm[X] Sharing and Caring Companions.esm[X] Companion Core.esm[X] RobCo Certified v2.esm[X] AmyWong.esm[X] JHBCloverPlus.esm[X] DarNifiedUIF3.esp[X] Project Beauty- Broken Steel.esp[X] Project Beauty- Point Lookout.esp[X] UNDCity.esp[X] FOW - The Last Child of Gallifrey.esp[X] CS_ LightsaberQuest.esp[X] CS_LightsaberQuest - Objectives Patch.esp[X] CS_LightsaberQuest - Throw Saber Patch.esp[X] AQFH.esp[X] AQFH2.esp[X] Existence2.0.esp[X] NotSoFast.esp[X] HeirApparent.esp[X] MegatonContracts.esp[X] IntoTheDeepWoods.esp[X] NightmareRealm.esp[X] Sanctum.esp[X] The Mantis Imperative - Mantis.esp[X] The Mantis Imperative - Combat.esp[X] The Mantis Imperative - Medical.esp[X] The Mantis Imperative - XP.esp[X] The Mantis Imperative - SkillBooks.esp[X] The Mantis Imperative - Jello.esp[X] PLFewerItems.esp[X] PLweightadjust.esp[X] FasterMorePowerfulMines.esp[X] ArefuExpandedByAzar-Radio.esp[X] GalaxyNewsRadio100[M].esp[X] CONELRAD 640-1240.esp[X] RadioTenpenny.esp[X] MiniHideout.esp[X] UndergroundHideout.esp[X] ShishkebabWithoutGlove.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp[X] WeaponModKits.esp[X] WeaponModKits - FWE Master Release.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WMKAA12Shotgun.esp[X] WMK-RH IronSights.esp[X] EVE.esp[X] EVE Operation Anchorage.esp[X] EVE Anchorage - FWE DLC Anchorage.esp[X] EVE - FWE with WeaponModKits.esp[X] EVE - FWE Master Release (Follower Enhanced).esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Zones Respawn.esp[X] Mart's Mutant Mod - Tougher Traders.esp[X] Mart's Mutant Mod - Natural Selection.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[X] Mart's Mutant Mod - FWE Master Release.esp[X] Mart's Mutant Mod - Project Beauty + FWE.esp[X] Sydney Follower.esp[X] Sydney Follower - Load Order Fix.esp[X] Sydney Follower - Recruitment Fix.esp[X] Sydney Follower - FWE Dialog Fix.esp[X] RobCo Certified v2 Version Updater.esp[X] RobCo Certified v2 Zeta Addon.esp[ ] KelseyCompanion.esp[X] JHBCloverPlusOverride.esp[X] bittercup_comp.esp[X] Companion Core DLC Addon.esp[X] SCC Armor.esp[X] AmyWong - FOSE.esp[X] AmyWong - DLCs.esp[X] AmyWong - Load Order Fix.esp[X] AmyWong - CALIBR 1.3 (FWE 5).esp[X] LucyWestCompanion.esp[X] JessiCompanion.esp[X] Fellout-Full.esp[X] Fellout-Anchorage.esp[X] Fellout-BrokenSteel.esp[X] Fellout-PointLookout.esp[X] Fellout-Zeta.esp[X] Fellout-pipboylight.esp[X] RH_IronSights_Basic_VanillaPlugin.esp[X] RH_IronSights_Basic_AnchoragePlugin.esp[X] RH_IronSights_Basic_PittPlugin.esp[X] RH_IronSights_Basic_BrokenSteelPlugin.esp[X] RH_IronSights_Basic_PointLookoutPlugin.esp[X] RH_IronSights_Basic_ZetaPlugin.esp[X] RH_IronSights_Pitt_NewRifleSights.esp[X] RH_IronSights_RemoveReticule.esp[X] RH_IronSights_PL_NewItems.esp[X] RH_IronSights_Vanilla_BetterUniques.esp[X] RH_IronSights_Vanilla_NewWeapons.esp[X] RH_FWE_Bridge.esp[X] RH_EVE_Bridge.esp[X] Enhanced Weather - Rain and Snow in Fallout.esp[X] Enhanced Weather - Radioactive Rain and Snow Plugin.esp[X] Enhanced Weather - Weather Sounds in Interiors.esp[X] Enhanced Weather - Sneak Bonus during Storms.esp[X] Enhanced Weather - REBOOT.esp[X] mymergepatch.esp Link to comment Share on other sites More sharing options...
prensa Posted August 11, 2011 Share Posted August 11, 2011 (edited) Meathos - Hello! "but since i ditched Apocalypse Armory" Apocalypse Armory works great! The only serious trouble that can happen with Apocalypse Armory is if you install with V191_BETA_COMPLETE & don't heed the warning to use the V193_UPDATE with it. If you use V191_BETA_COMPLETE, you MUST use the V191_BETA_COMPLETE. There are detailed installation instructions for that here: http://sites.google.com/site/apocalypsearmoryfallout/installation-instructions Plus an FAQ for common troubles with it here: http://sites.google.com/site/apocalypsearmoryfallout/f-a-q As for your load order, there are a few problems. Mart's Mutant Mod - Zones Respawn.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - Natural Selection.espMart's Mutant Mod - Master Menu Module.esp Are all included in the Mart's Mutant Mod - FWE Master Release.esp so untick & delete them. That should leave that part of your load order something like this: Mart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - FWE Master Release.espMart's Mutant Mod - FWE Master Release + DLCs.espMart's Mutant Mod - FWE Master Release + Project Beauty.espMart's Mutant Mod - Project Beauty + FWE.esp Your Mart's Mutant Mod.esm is in the correct place so leave that alone. There's a load order example listed here: https://sites.google.com/site/fo3wanderersedition/installation I'm just a little sketchy as to the placement of: Mart's Mutant Mod - FWE Master Release + Project Beauty.esp As it's not listed. Checking it out in FO3Plugin Utility seems to point to it simply being a patch to the main Mart's Mutant Mod - FWE Master Release.esp so I've placed it accordingly. No doubt BOSS: http://www.fallout3nexus.com/downloads/file.php?id=10193 Would know for sure, that program is a handy autosort utility that is very good for sorting complex load orders. Don't forget to remake your Merged Patch afterwards. Hope this helps! Prensa Edited August 11, 2011 by prensa Link to comment Share on other sites More sharing options...
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