kingdark Posted May 15, 2016 Share Posted May 15, 2016 In my journey throughout the common wealth, I've found that sometimes I encounter something I can't access (yet) such as a promising looking safe, a locked door to possible loot or even a computer I can't hack yet. At those times having the ability to put down a custom item that makes a custom mission objective (possibly where the player can write their own stuff) it allows you to return later to show that safe, door or computer who's boss! Does something like this already exist? If so, a link would be appreciated. If not... Could this be one of those 'should've been in the game to start with?' The requirements to built such a custom item should probably be fairly high. Just high enough that you need to get at least to level ten or so to get the right perks. I figure if the player can built a(( teleporter,)) then a device that lets you put down a reminder shouldn't be too hard. This would probably be only useful in the early to mid game. I figure once you have the perks that let you hack any computer, unlock any safe or door then you got out of it what you need. Okay, that's my idea for the day, that leaves me another question to ask. How do you hide text if you say something that could be spoiler-ish? I changed the colour because I don't know where I can find the option to hide it. Thoughts? Link to comment Share on other sites More sharing options...
kingdark Posted May 22, 2016 Author Share Posted May 22, 2016 Is this such a bad idea or does it already exist? I would've thought that it would have SOME response at least... Link to comment Share on other sites More sharing options...
BlahBlahDEEBlahBlah Posted May 22, 2016 Share Posted May 22, 2016 Actually, I like the idea.Can't see why someone wouldn't be able to plop down a poi marker....(without looking at all) could possibly use Conquest mod as an example, which I believe can add a world market when you add a settlement, so that bit might be able to be repurposed. Link to comment Share on other sites More sharing options...
JuJooGuppy Posted May 22, 2016 Share Posted May 22, 2016 That's actually a really solid idea, there have been plenty of times I would have found this quite useful honestly. I lack the current experience to be much of a help with it, just wanted to state that your idea is actually quite good. Link to comment Share on other sites More sharing options...
SquirrelDash Posted May 22, 2016 Share Posted May 22, 2016 doesn't the game already let you put down your own map markers? I get that it only lets you put down one at a time, but I think at least some form of what you're asking for is already in the game. and, frankly, has been since fallout 3. Link to comment Share on other sites More sharing options...
JuJooGuppy Posted May 23, 2016 Share Posted May 23, 2016 You can put down a single map marker, sure. What he is talking about is a system to not only place more than one custom marker for future reference, but also to attach a note to them if you desire (for instance --Master locked door) so you can remember WHY you have a marker there, and if its something you need to come back to way later, that actually would be useful.The current marker is just a single marker that tells you nothing of why its there. I fail to see how its the same idea. Link to comment Share on other sites More sharing options...
SquirrelDash Posted May 23, 2016 Share Posted May 23, 2016 it's not the same idea, but it fulfils a similar function, in a limited way. I can appreciate being able to add notes to it, but I don't see why it should have high crafting requirements. it's just utility, it doesn't make the game that much easier. that said, since the loot is just randomized leveled stuff that is essentially one of the like, four guns in the game plus some caps, I don't see why he would care that much to go back to old chests. I dunno. I do hope someone makes something like it for you guys in the future. Link to comment Share on other sites More sharing options...
KataPUMB Posted May 23, 2016 Share Posted May 23, 2016 (edited) I dunno if this is what you mean: http://www.nexusmods.com/fallout4/mods/12918/? My other mod mod also has a version of it: http://www.nexusmods.com/fallout4/mods/13094/ Edited May 23, 2016 by KataPUMB Link to comment Share on other sites More sharing options...
JuJooGuppy Posted May 23, 2016 Share Posted May 23, 2016 it's not the same idea, but it fulfils a similar function, in a limited way. I can appreciate being able to add notes to it, but I don't see why it should have high crafting requirements. it's just utility, it doesn't make the game that much easier. that said, since the loot is just randomized leveled stuff that is essentially one of the like, four guns in the game plus some caps, I don't see why he would care that much to go back to old chests. I dunno. I do hope someone makes something like it for you guys in the future. Yeah, the loot point is definitely valid. It isnt necessarily an idea I MUST have, just agreed that it was a good idea on his part. :) Link to comment Share on other sites More sharing options...
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